| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 2 =
| class learns at level 6 = Storm Sorcery
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
Line 57:
Line 57:
| higher levels =
| higher levels =
| variants =
| variants =
| notes = *{{Class|Storm Sorcery}}s learn this spell automatically at level 6
| notes = * Granted by {{SmallIcon|Spellcrux Amulet Icon.png}} {{very rare|Amulet of Windrider}}. {{Recharge|Short Rest}}
*Granted by {{very rare|Amulet of Windrider}}
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
*A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
| video = Gust of Wind Visuals.mp4
| video = Gust of Wind Visuals.mp4
}}
}}
Revision as of 04:03, 25 August 2023
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a StrengthSaving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown Off Balance.
Properties
Details
Range: Self
AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.