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Plant Growth: Difference between revisions
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | ||
| notes = * {{Class|Circle of the Land}}s who choose the Forest Land at level 5 learn this spell automatically | | notes = * {{Class|Circle of the Land}}s who choose the Forest Land at level 5 learn this spell automatically | ||
*Granted by {{Very rare|Armour of Landfall}} | * Granted by {{SmallIcon|Armour of Landfall Icon.png}} {{Very rare|Armour of Landfall}} | ||
| video = | | video = | ||
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Revision as of 03:38, 25 August 2023
Plant Growth is a level 3 transmutation spell. This spell allows spellcasters to cause an area to expel weeds from the ground, quartering the movement speed of all creatures travelling through the area.
Description
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
- There is no Saving throw against this effect.
- Any Fire damage will burn away the surface, effectively ending the spell.
Properties
- Details
- Range: 18 m / 60 ft
- Creates Area: Plant Growth
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Area: Plant Growth
Plant Growth
Duration: 10 turns
AoE: 6 m / 20 ft (Radius)
Covered by weeds. Quarters movement speed.
- Type: Surface
Condition: Plant Growth
- The ground is covered with plants and weeds. Movement Speed is quartered.
How to learn
Classes:
- Class Level 5: Bard, Druid, Archfey, and Nature Domain
- Class Level 9: Ranger, and Oath of the Ancients
Notes
- s who choose the Forest Land at level 5 learn this spell automatically
- Granted by Armour of Landfall