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Ice (surface): Difference between revisions

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(Detailed possible surface changes and methods.)
(Fullscreen screenshot of icy surface on varied terrain with contrast.)
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{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Surface Grass Paving Ice.jpg|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''And ice surface on a grassy, paved path at dusk.''</div>
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| Saving Throw = [[Dexterity]]
| Saving Throw = [[Dexterity]]

Revision as of 03:13, 24 August 2023

Template:Up to date

And ice surface on a grassy, paved path at dusk.

Saving Throw Dexterity
Condition Difficult Terrain, Prone
Ice Surface is a type of Surface. When stepped on, characters will move at half speed and they might become Prone.

Properties

Dexterity saving throw: Base DC 8 + Intelligence Modifier + Proficiency, to avoid becoming Prone.

Prone Prone

Turns into a Water Surface after 2 rounds or if exposed to Fire based attack and/or source.