{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Ray of Enfeeblement
| name = Ray of Enfeeblement
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength.
| summary = This spell allows spellcasters to make a ranged spell attack against a creature and sap their [[Strength]]. A weakened creature deals half damage with weapon attacks that use Strength.
| description = A beam of enervating energy springs from your fingers. The target deals half damage with weapon attacks using [[Strength]].
| description = Weaken a foe: they deal half damage with weapon attacks using [[Strength]].
| action type = action
| action type = action
| attack roll =
| attack roll = yes
| damage =
| damage =
| damage modifier =
| damage modifier =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
Ray of Enfeeblement is a level 2 necromancy spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their Strength. A weakened creature deals half damage with weapon attacks that use Strength.
Description
Weaken a foe: they deal half damage with weapon attacks using Strength.
Deal only half damage with weapon attacks that use Strength. At the end of each turn, the affected creature can make a ConstitutionSaving throw to end this condition.