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Charge: Difference between revisions

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| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.11]] Prone Condition (2 turns)</strong>
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.11]] Prone Condition (2 turns)</strong>
|-
|-
| [[File:Prone Condition Tooltip.png|frameless|left]] "Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. A Prone creature must spend half its [[Movement Speed]] to stand up."
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns</code>
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
|}

Revision as of 17:16, 10 March 2022

Charge is a Wild Shape: Deep Rothé Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing Piercing damage and possibly knocking them Prone.

Description

Charge forward, attacking all hostile creatures in your way. Deal 1d6 + 4 Piercing damage and potentially knock targets Prone.

Properties

In-game

Action Icon.png Action