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Frenzy: Difference between revisions

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{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Frenzied Condition Icon.png|frameless|upright=0.1]] Frenzied Condition (10 turns)</strong>
| <strong>[[File:Frenzied Condition Icon.png|frameless|upright=0.1]] Frenzied Condition</strong>
|-
|-
| [[File:Frenzied Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| * [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
* Cannot cast or concentrate on [[Spell|spells]].
Cannot cast or concentrate on [[Spell|spells]]. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn."
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
|}

Revision as of 16:48, 10 March 2022

Frenzy is a Berserker Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.

Description

Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.

You gain the use of Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action.

Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self