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Ensnaring Strike: Difference between revisions
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| school = Conjuration | | school = Conjuration | ||
| ritual = | | ritual = | ||
| classes = Ranger | | classes = Ranger, Oath of the Ancients | ||
| class learns at level 2 = Ranger | | class learns at level 2 = Ranger | ||
| class learns at level | | class learns at level 3 = Oath of the Ancients | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = |
Revision as of 04:33, 20 August 2023
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Damage
- Normal weapon damage
- Details
- Attack roll
- Concentration
At higher levels
Upcast: Ensnared condition deals an extra 1d6Piercing damage per level.Variants
Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.