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Rage: Bear Heart: Difference between revisions
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* Damage: <code>Weapon Damage (Melee) + 2</code> | * Damage: <code>Weapon Damage (Melee) + 2</code> | ||
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code> | * [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code> | ||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.1]] Rage: Bear Heart Condition</strong> | | <strong>[[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.1]] Rage: Bear Heart Condition</strong> | ||
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| [[File:Rage Bear Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | | [[File:Rage Bear Heart Condition Tooltip.png|frameless|left]] | ||
<code>[[File:Duration Icon.png|frameless|upright=0.1]]Duration: 10 turns</code> | |||
"Deal 2 extra damage with melee and improvised weapons, and while throwing objects. | |||
Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. |
Revision as of 16:21, 10 March 2022
Rage: Bear Heart is a Wildheart Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
Description
Go into a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Rage: Bear Heart Condition |
"Deal 2 extra damage with melee and improvised weapons, and while throwing objects. Has Resistance to all damage except psychic damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn." |