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Promise: Difference between revisions

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(Add enchantment bonus to damage)
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| melee or ranged = melee
| melee or ranged = melee
| handedness =  
| handedness =  
| damage = 1d4
| damage = 1d4 + 1
| damage type = Piercing
| damage type = Piercing
| enchantment = +1
| enchantment = +1

Revision as of 22:03, 19 August 2023

Promise is an uncommon, lightly enchanted (+1) special variant of the Daggers family of weapons. It is a simple melee weapon . As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

A leafy pattern is carved into the dagger's blade. It glows faintly in the dark.

Properties

Damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp

Special

The holder of this item gains:

  • Shadow Blade: You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.