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Promise: Difference between revisions
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = | | handedness = | ||
| damage = 1d4 | | damage = 1d4 + 1 | ||
| damage type = Piercing | | damage type = Piercing | ||
| enchantment = +1 | | enchantment = +1 |
Revision as of 22:03, 19 August 2023
Promise is an uncommon, lightly enchanted (+1) special variant of the Daggers family of weapons. It is a simple melee weapon . As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
A leafy pattern is carved into the dagger's blade. It glows faintly in the dark.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Finesse
- Light
- Thrown
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 65 gp
Special
The holder of this item gains:
- Shadow Blade: You have Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .