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Dagger of Shar: Difference between revisions
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| special = * '''Grip of Shadows:''' Deals an additional {{DamageText|1d6|Necrotic}} damage if the target is not standing in sunlight. | | special = * '''Grip of Shadows:''' Deals an additional {{DamageText|1d6|Necrotic}} damage if the target is not standing in sunlight. | ||
| weapon actions = Edge of Darkness, Piercing Strike | | weapon actions = Edge of Darkness, Piercing Strike | ||
| where to find = | |||
* Unknown | |||
}} | }} |
Revision as of 21:59, 19 August 2023
Dagger of Shar is an uncommon special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
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This dagger's handle is smooth and light, its jagged blade sharpened into a thin, cruel edge.
Properties
- Damage
1d4 (1~4) + Strength or Dexterity modifier
Piercing
- Extra damage
1d6 (1~6)
Necrotic
- Details
Rarity: Uncommon
Enchantment: None
One-Handed
Finesse
Light
Melee: 1.5 m / 5 ft
Weight: 0.45 kg / 0.9 lb
Price: 270 gp
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
Edge of Darkness (
)
Create a cloud of Darkness while you attack. [See: Bugs]
Piercing Strike (
)
Stab an enemy and possibly inflict .
Where to find
- * Unknown