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Ensnaring Strike: Difference between revisions
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== At Higher Levels == | == At Higher Levels == | ||
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Piercing</span></code> for each spell slots level above 1st. | When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Piercing</span></code> for each spell slots level above 1st. | ||
== External Links == | |||
* {{FRWiki|Ensnaring strike|long}} |
Revision as of 15:05, 19 August 2023
Ensnaring Strike is a Level 1 Conjuration Spell. This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage
and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6 Piercing damage
at the start of each turn. An ally can use its help action to try and tear away the vines.
Properties
Action + Bonus Action + Level 1 Spell Slot
Available to level 2 Ranger.
- Damage:
Weapon Damage
+ 1 ~ 6 PiercingWeapon Damage + 1d6 Piercing
- Range:
Weapon Range
- Saving Throw:
Strength
- Concentration:
Required
Ensnared |
Duration: 10 turns
|
- The spell has melee and ranged variants see:
- Ensnaring Strike (Melee)
- Ensnaring Strike (Ranged)
At Higher Levels
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Piercing
for each spell slots level above 1st.