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Sleep: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Sleep
| name = Sleep
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| class learns at level 1 = Bard, Sorcerer, Wizard, Archfey
| class learns at level 1 = Bard, Sorcerer, Wizard, Archfey
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
| summary = It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.
| description = Puts creatures up to a combined 24 [[Hit Points]] into a magical slumber.
| description = Put creatures into a magical slumber. Select targets up to a combined 24 [[Hit Points]]  


Sleeping creatures awaken if they take damage, receive [[Help]], or get [[shove|Shoved]].
[[File:Warning Icon.png]] The condition ends upon taking damage
| action type = action
| action type = action
| attack roll =  
| attack roll =  
| range = ranged
| range = ranged
| aoe = Radius
| aoe m = 6
| aoe ft = 20
| condition = Sleeping|condition icon - Sleeping Icon.png
| condition = Sleeping|condition icon - Sleeping Icon.png
| condition effects = * A sleeping creature cannot move or act.
| condition effects = * A sleeping creature cannot move or act.
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* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
* Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]].
* Removed by taking damage or when [[Help|Helped]] or [[shove|Shoved]].
| condition duration = 10
| condition duration = 2
| higher levels = When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points for each spell slot level above 1st.
| higher levels = When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points for each spell slot level above 1st.
| notes =
| notes = * {{Class|Draconic Bloodline}} of Brass (Fire) Ancestry learns this spell automatically.
* {{Class|Draconic Bloodline}} of Brass (Fire) Ancestry learns this spell automatically.
* This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with [[Fey Ancestry]]. For those who are not born with this immunity an [[Elixir of Peerless Focus]] can grant the same benefit.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Sleep|long}}
* {{FRWiki|Sleep|long}}

Revision as of 14:21, 19 August 2023

Template:Up to date

Sleep Icon.png

Sleep is a level 1 enchantment spell. It allows the spellcaster to temporarily make conscious creatures fall into a deep slumber.

Description

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points

Warning Icon.png The condition ends upon taking damage

Properties

Details
 Range: 18 m / 60 ft

At higher levels

When the spell is upcast at 2nd Level or higher, the total hit points of creatures this spell can affect is increased by 8 hit points for each spell slot level above 1st.

Condition: Sleeping

Sleeping Sleeping

Duration: 2 turns

How to learn

Classes:

Notes

  • Draconic Bloodline Draconic Bloodline of Brass (Fire) Ancestry learns this spell automatically.
  • This spell cannot be used against the undead nor creatures immune to magical sleep. Magical sleep immunity is most commonly seen among races with Fey Ancestry. For those who are not born with this immunity an Elixir of Peerless Focus can grant the same benefit.

External Links