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Wild Magic (sorcerer subclass): Difference between revisions

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== Wild Magic Surge Effects ==
== Wild Magic Surge Effects ==
* Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects).
* Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns.
* Wild Magic: 'Effect Name' : Spawns water puddle around caster
* [[Wild Magic: Summon Mephit]]
* [[Wild Magic: Swap]]
* [[Wild Magic: Teleport]]
* [[Wild Magic: Fog]]
* [[Wild Magic: Blur]]
* [[Wild Magic: Explosive Healing]]
* [[Wild Magic: Enchant Weapons]]

Revision as of 11:24, 9 March 2022

Main Page > Character Creation > Playable Classes > Sorcerer > Subclass > Wild Magic


"Your powers come from ancient forces of chaos. They churn within you -- waiting to burst free at any time."
Wild Magic Subclass Icon.png
Wild Magic is one of the Subclass of Sorcerer. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and might surge more often.

Subclass Features

Level 1


  • Tides Of Chaos Icon.png Tides of Chaos: Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards.
  • Wild Magic: Wild Magic stems from the forces of chaos. It churns within the sorcerers that wield it, waiting to burst free. Each time you cast a spell of level 1 or higher, your magic might surge and trigger a random magical effect.

Wild Magic Surge Effects

  • Wild Magic: 'Effect Name' : At the start of each turn, trigger a random magical effect (from the Wild Magic Surge Effects).
  • Wild Magic: 'Effect Name' : Set fire to every creature around caster for 5 turns.
  • Wild Magic: 'Effect Name' : Spawns water puddle around caster