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'''Find Your Belongings''' is a quest in the [[Druid Grove]], in [[Chapter One]] of [[Baldur's Gate 3]]. | '''Find Your Belongings''' is a quest in the [[Druid Grove]], in [[Chapter One]] of [[Baldur's Gate 3]]. | ||
There is a sequence of 3 [[Perception]] checks before this quest starts. | |||
# DC 15 - [[Mattis]] signalling to [[Silfy]]. | |||
# DC 10 - [[Silfy]] pickpocketing the player. Must be failed to get this quest. | |||
# DC 5 - Player notices the pickpocketing. Must be passed to get this quest. | |||
==Objectives== | ==Objectives== |
Revision as of 19:30, 18 August 2023
Find Your Belongings is a quest in the Druid Grove, in Chapter One of Baldur's Gate 3.
There is a sequence of 3 Perception checks before this quest starts.
- DC 15 - Mattis signalling to Silfy.
- DC 10 - Silfy pickpocketing the player. Must be failed to get this quest.
- DC 5 - Player notices the pickpocketing. Must be passed to get this quest.
Objectives
- Speak to the thieves.
- We've been robbed - by children no less. They distracted us by posing as merchants. We should have a word with them.
- Find the thieves' hideout.
- We can't fit through the hideout entrance. There must be another way in.
- Find our stolen belongings.
- We arrived at the thieves' hideout. It's time to get our stuff back.