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Find Your Belongings: Difference between revisions

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'''Find Your Belongings''' is a quest in the [[Druid Grove]], in [[Chapter One]] of [[Baldur's Gate 3]].  
'''Find Your Belongings''' is a quest in the [[Druid Grove]], in [[Chapter One]] of [[Baldur's Gate 3]].  
There is a sequence of 3 [[Perception]] checks before this quest starts.
# DC 15 - [[Mattis]] signalling to [[Silfy]].
# DC 10 - [[Silfy]] pickpocketing the player. Must be failed to get this quest.
# DC 5 - Player notices the pickpocketing. Must be passed to get this quest.


==Objectives==
==Objectives==

Revision as of 19:30, 18 August 2023

Find Your Belongings is a quest in the Druid Grove, in Chapter One of Baldur's Gate 3.

There is a sequence of 3 Perception checks before this quest starts.

  1. DC 15 - Mattis signalling to Silfy.
  2. DC 10 - Silfy pickpocketing the player. Must be failed to get this quest.
  3. DC 5 - Player notices the pickpocketing. Must be passed to get this quest.

Objectives

  • Speak to the thieves.
    • We've been robbed - by children no less. They distracted us by posing as merchants. We should have a word with them.
  • Find the thieves' hideout.
    • We can't fit through the hideout entrance. There must be another way in.
  • Find our stolen belongings.
    • We arrived at the thieves' hideout. It's time to get our stuff back.