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Harm: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Harm | | name = Harm | ||
| image = | | image = Harm Icon.png | ||
| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | |||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 11 = | | class learns at level 11 = Cleric | ||
| class learns at level 2 = | |||
| races = | | races = | ||
| summary = | | race learns at level 1 = | ||
| description = Reduce a target's maximum | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to make an enemy much more feeble. | |||
| description = Reduce a target's maximum [[Hit Points]], but never below 1. | |||
On [[Saving Throw|Save]]: Target still takes half damage, but its maximum Hit Points are not reduced. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
| damage modifier = | | damage = 14d6 | ||
| damage modifier = | |||
| damage type = Necrotic | | damage type = Necrotic | ||
| damage save = Constitution | | damage save = Constitution | ||
| damage save effect = | | damage save effect = half | ||
| range m = | | damage per = | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | | range ft = | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Harm | |||
| condition duration = Until Long Rest | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Harm|long}} |
Revision as of 02:54, 17 August 2023
Harm is a level 6 necromancy spell. This spell allows spellcasters to make an enemy much more feeble.
Description
Reduce a target's maximum Hit Points, but never below 1.
On Save: Target still takes half damage, but its maximum Hit Points are not reduced.
Properties
- Damage
- 14d6 (14~84) Necrotic (Constitution save to halve)
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Harm
Duration: Until Long rest
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
How to learn
Classes:
- Class Level 11: Cleric
External Links
- Harm on the Forgotten Realms Wiki