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Spirit Guardians (Radiant): Difference between revisions
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| summary = This spell | | summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
Revision as of 23:22, 16 August 2023
Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Radiant damage as well as slows the Movement of nearby enemies.
Description
Nearby enemies take 3d8Radiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
On a successful Save, targets still take half damage.
Caster can't become Invisible while Concentrating on this spell.
Properties
- Damage
- 3d8 (3~24) Radiant (Wisdom save to halve)
- Details
- Range: Self
- Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage for each spell slot level above 3rd.How to learn
Classes:
- Class Level 5: Cleric, and War Domain