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Investigate the Suspicious Toys: Difference between revisions
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(Created page with "'''Investigate the Suspicious Toys''' is a quest in Chapter Three of Baldur's Gate 3. It can be started by reading the Blackmail Letter in the basement of Arfur's Mansion. {{SpoilerWarning}} ==Objectives== * Find the dangerous toy donations. ** We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly. * Report to the Flaming Fist manip in charge of donat...") |
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Revision as of 09:45, 15 August 2023
Investigate the Suspicious Toys is a quest in Chapter Three of Baldur's Gate 3. It can be started by reading the Blackmail Letter in the basement of Arfur's Mansion.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
- Find the dangerous toy donations.
- We found a blackmail letter in a toymaker's cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly.
- Report to the Flaming Fist manip in charge of donations.
- There is a Flaming Fist manip in charge of refugee donations - we should tell them about the dangerous toys.
- Search the Requisitioned Barn for dangerous toys.
- We persuaded Manip Nestor to let us search the donations within the Requisitioned Barn.
- Find the dangerous toy donator.
- We found toys filled with explosives in the Requisitioned Barn donation stockpile. We should find the culprit.
- Turns out the dangerous toys were donated by a rich toymaker. We should find him.
- Confront the toymaker Arfur Gregorio.
- We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself.
- Find and confront the toymaker Arfur Gregorio.
- We found a blackmail letter in Arfur's basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself.
- Arfur walked away before we could properly confront him - we should find out where he's gone.
- Looks like Arfur's a regular at Sharess' Caress - we should try and find him there.
- Interrogate the toymaker Arfur Gregorio.
- We found Arfur in the Sharess' Caress taproom. Time to make him answer for his dodgy donations.
- Investigate Felogyr's Fireworks.
- We interrogated Arfur, and he confessed to donating the exploding toys. He claimed he was getting instructions and supplies from Felogyr's Fireworks in the Lower City. We should investigate.
- Felogyr's Fireworks supplied the explosives for the toys in the Requisitioned Barn - we should pay it a visit using the passphrase we learned.
- Seems as though Felogyr's Fireworks sells more specialised explosives too - smokepowder bombs, to be precise, and it looks like Lord Gortash is involved. We should keep looking.
- We used the passphrase for Felogyr's Fireworks to get to the next floor. We'll need another way into the uppermost floor, however.
- Defeat the Banites.
- We interrupted Banite cultists assembling explosives in the top floor of Felogyr's Fireworks - and they're not best pleased.
- We defeated the Banites in Felogyr's Fireworks and stopped them distributing smokepowder explosives across the city.
- Arfur Gregorio confessed to supplying the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr's Fireworks.
- We decided there were more important matters than some dodgy detonating donations.