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Wilderness: Difference between revisions

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=== South Quadrant===
=== South Quadrant===
==== Sunlit Swamp ====
==== Sunlit Wetlands ====
The [[Sunlit Swamp]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.
The [[Sunlit Wetlands]] (also known as the [[Putrid Bog]] is a location in the most SW quadrant of the '''Wilderness''' map. This area is labeled on the player minimap and is recognizable for ____.


This location is adjacent to the South of the [[Forest]]
This location is adjacent to the South of the [[Forest]].


=== West Central Quadrant===
=== West Central Quadrant===
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* [[Ravaged Beach]]
* [[Ravaged Beach]]
* [[Chapel Entrance]]
* [[Chapel Entrance]]
* [[Roadside Cliffs]] (unnamed area)
* [[Roadside Cliffs]] (unnamed SW area on minimap)
* [[Druid Grove]]
* [[Druid Grove]]
* [[The Risen Road]]
* [[The Risen Road]]
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=== Companions ===
=== Companions ===
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
The following companions may all be found in the unnamed '''Wilderness''' region (additional companions are available in named locations within the Wilderness):
{{SpoilerBox|
{{SpoilerBox|
* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.  
* [[Astarion]] is looking for help defeating [[Intellect Devourer]]s west of the crashed [[Nautiloid]] {{Coords|170|288}}.  
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* [[Lae'zel]] is trapped by two tieflings, [[Damays]] and [[Nymessa]] {{Coords|237|371}}.
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]].
* [[Gale]] will teleport from the waypoint at the Roadside Cliffs [[Ancient Rune Circle|waypoint]]. }}


=== Merchants ===
=== Merchants ===

Revision as of 18:54, 14 August 2023

The Wilderness on a region map.

The Wilderness is a region comprised of multiple locations in Chapter One of Baldur's Gate 3.

Region Summary

The Wilderness is a heavily forested area to the east of Baldur's Gate. A tribe of Goblins have made their home there, as well as several other types of monsters. Overgrown ruins can also be found here alongside several entrances to the Underdark.

It is the primary setting for the start of the game, and is visible on the map of the Over-world.

Access

No special action is required to reach this region. After completing the Prologue, the player will find themselves at a Location within the Wilderness known as the Ravaged Beach.


Wayfinding

Due to its immense size, the map of the Wilderness features several nameless locations with unique elements, or locations that only appear named on the player's minimap. To help navigate this region, the locations below may include adjacent nameless areas of the Wilderness.

South East Quadrant

The map areas that constitute the SE quadrant of the Wilderness.

Ravaged Beach

The Ravaged Beach is in the most SE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable as the starting location for the player storyline.

This location is adjacent to the south of the Chapel Entrance, and southeast of an unnamed region of the map where Nautiloid wreckage still burns.

Chapel Entrance

The Chapel Entrance is a location in the SE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location connects to the Ravaged Beach to the south, and an unnamed region of the map near the Roadside Cliffs.

"Roadside Cliffs"

Roadside Cliffs is a location in the SE quadrant of the Wilderness map. This area is unnamed on the player minimap and is recognizable for ____.

This location is adjacent to the south of the Druid Grove the east of the Forest.

North East Quadrant

The map areas that constitute the NE Quadrant of the Wilderness.

Druid Grove

The Druid Grove is a settlement location in the most NE quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for its population of local Emerald Enclave druids who are hosting refugee tieflings fleeing from the city of Elturel.

This location is adjacent to the North of unnamed region of the map near the Roadside Cliffs, and east of the Risen Road.

North West Quadrant

Risen Road

The Risen Road is a location in the north and central quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of the Druid Grove, to the north of the Forest, and the passage location for both Waukeen's Rest and the Mountain Pass to its west.

Waukeen's Rest

Waukeen's Rest is a location in the NW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for the large fire that consumes its primary building.

This location is adjacent to the northwest of the Risen Road .

Mountain Pass

The ‘’’Mountain Pass’’’ is a location in the most northwest quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of Waukeen’s Rest and the Risen Road.

Central Quadrant

The map areas that constitute the Central Quadrant of the Wilderness.

Forest

The Forest is a location in the most DIRECTIONAL quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the ADJACENT_LOCATION.

Blighted Village

The Blighted Village is a location in the centermost quadrant Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is surrounded by the Forest on all sides.

South Quadrant

Sunlit Wetlands

The Sunlit Wetlands (also known as the Putrid Bog is a location in the most SW quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the South of the Forest.

West Central Quadrant

Goblin Camp

The Goblin Camp is a settlement location in the far west quadrant of the Wilderness map. This area is labeled on the player minimap and is recognizable for ____.

This location is adjacent to the west of the Forest, and the Sunlit Wetlands to the South.

Regional Locations

Regional Waypoints

The following Waypoints are available within the Wilderness region.

Notable Characters

Companions

The following companions may all be found in the unnamed Wilderness region (additional companions are available in named locations within the Wilderness):

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Merchants

  • (Contribute to the wiki if you are aware of any Merchants in nameless regions of the Wilderness)

NPCs

  • (Contribute to the wiki if you are aware of any NPCs in nameless regions of the Wilderness)

Related Quests

The following quests may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

Regional Loot

The following loot may all be found in the unnamed Wilderness region (additional quests are available in named locations within the Wilderness):

  • (Contribute to the wiki if you are aware of any Notable Loot in nameless regions of the Wilderness)

Hidden Treasures

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Harper Cache

West of the crashed Nautiloid, down a ledge near the water is a scuffed rock X: 141 Y: 282. Succeeding on a Nature check will reveal deep grooves around it. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed. This chest contains:

And a small amount of gold and gemstones.

External Links

  • (Contribute to the wiki if you are aware of any External Links applicable to the Wilderness)