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Sneak Attack (Ranged): Difference between revisions
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m (Sneak attack stop scaling at lvl 9) |
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== At Higher Levels == | == At Higher Levels == | ||
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to | For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example: | ||
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | *{{DamageText|2d6|Physical}} at [[Rogue]] Level 3 | ||
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 | *{{DamageText|3d6|Physical}} at [[Rogue]] Level 5 |
Revision as of 15:32, 14 August 2023
Sneak Attack (Ranged) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Ranged Weapons.
See also: Sneak Attack (Melee)
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
Action (if attacking with main hand weapon) Bonus action (if attacking with off-hand weapon)
- Damage: Weapon Damage + 1d6Physical
- Note: Sneak Attack Damage Type is inherited from attacking weapon
- Range: 18 m / 60 ft (range inherited from attacking weapon)
- Recharge: Once Per Turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Physical damage, up to 5d6 at Level 9. For example: