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Kobold Inventor: Difference between revisions

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(Added creature. More details needed.)
 
(Added loot and tactis.)
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==Attacks==
==Attacks==
===[[Throw]] - [[Alchemist's Fire]]===
{{Attack Roll}}: +1{{DamageInfo|count=1|die=4|type=Fire}}{{Range|m=9|ft=30}}
===Throw Stone===
{{Attack Roll}}: +1{{DamageInfo|count=1|die=4|plus=2|type=Bludgeoning}}{{Range|m=9|ft=30}}
===Main Hand Attack - Dagger===
{{Attack Roll}}: +5{{DamageInfo|count=1|die=4|plus=2|type=Piercing}}
==Unique Traits==
==Unique Traits==
*The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.
*The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.
== Tactics ==
The '''Kobold Inventor''' is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if their grouped up on an enemy. With the kobolds suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze.
The half the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.,
==Drops==
==Drops==
* [[Dagger]]
* 3 [[Alchemist's Fire]]

Revision as of 07:54, 14 August 2023

Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.


Kobold Inventor
Stats
Level 5

STR

8
(-1)

DEX

14
(+2)

CON

12
(+1)

INT

8
(-1)

WIS

7
(-2)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Kobold
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 17
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Rosymorn Monastery

Attacks

Throw - Alchemist's Fire

Attack roll: +1
D4 Fire.png 1d4 (1~4) Damage TypesFire
 Range: 9 m / 30 ft

Throw Stone

Attack roll: +1
D4 Bludgeoning.png 1d4 + 2 (3~6) Damage TypesBludgeoning
 Range: 9 m / 30 ft

Main Hand Attack - Dagger

Attack roll: +5
D4 Piercing.png 1d4 + 2 (3~6) Damage TypesPiercing

Unique Traits

Tactics

The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if their grouped up on an enemy. With the kobolds suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The half the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.,

Drops