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Mimic: Difference between revisions
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== About Mimics == | == About Mimics == | ||
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close. | Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close. | ||
== Attacks == | |||
'''Bite:''' Bite a target and possibly swallow its weapon. | |||
*[[Attack Roll]]: +3*[[Damage Roll]]: 1d8+3 [[Damage Types|Piercing]] | |||
*When struck make a [[Strength]] [[Saving Throw|DC]] 13 or have your main hand weapon consumed. [[Warlock|Warlocks]] with Pact of the Blade is immune to weapon theft. Weapon can be looted off the Mimic once slain, though will be lost if the Mimic is knocked into a chasm. | |||
'''Pseudopod Lash:''' Lash out with a tongue-like appendage to reduce the target's [[Armour Class]] by 2 and pull it {{Range|m=6|ft=20}} closer. | |||
* [[Attack Roll]]: +3 | |||
* [[Damage Roll]]: 2d6+3 [[Damage Types|Acid]] | |||
* When struck, causes the [[Acid (Condition)]] for 2 turns and pulls {{Range|m=6|ft=20}} closer. This move can cause fall damage or even fling someone into a chasm, if they are in the right position. | |||
== Tactics == | |||
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts. | |||
The best approach is to get up close to a Mimic before it can use it's lash attack, which can fling someone to a swift end down a chasm in the case of the Mimics in [[Grymforge]]. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their bite attack or relying on your companions to kill the mimic to retrieve it from it's corpse. | |||
Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]] they are vulnerable to spells involving such [[Saving Throw|Saving Throws.]] | |||
== Passive Features == | == Passive Features == | ||
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]] | * {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]] | ||
* {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]] | * {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]] | ||
== Drops == | |||
* Gold | |||
* Random mix of common weapons, rings and/or gems. | |||
* [[Handaxe +1]] (Grymforge) | |||
* [[Wondrous Gloves]] (Gyrmforge) | |||
== External Links == | == External Links == |
Revision as of 03:22, 13 August 2023
Mimic | |||||||
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Stats | |||||||
Level 3 | |||||||
| |||||||
Race | Monstrosity | ||||||
Type | Monstrosity | ||||||
HP | 58 | ||||||
AC | 12 | ||||||
Movement Speed | 4.5m / 15ft | ||||||
Size | Medium | ||||||
Weight | 50kg / 100lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Resistances | |||||||
Character information | |||||||
Location | Grymforge | ||||||
In-game | |||||||
Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
About Mimics
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Attacks
Bite: Bite a target and possibly swallow its weapon.
- Attack Roll: +3*Damage Roll: 1d8+3 Piercing
- When struck make a Strength DC 13 or have your main hand weapon consumed. Warlocks with Pact of the Blade is immune to weapon theft. Weapon can be looted off the Mimic once slain, though will be lost if the Mimic is knocked into a chasm.
Pseudopod Lash: Lash out with a tongue-like appendage to reduce the target's Armour Class by 2 and pull it Range: 6 m / 20 ft closer.
- Attack Roll: +3
- Damage Roll: 2d6+3 Acid
- When struck, causes the Acid (Condition) for 2 turns and pulls Range: 6 m / 20 ft closer. This move can cause fall damage or even fling someone into a chasm, if they are in the right position.
Tactics
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.
The best approach is to get up close to a Mimic before it can use it's lash attack, which can fling someone to a swift end down a chasm in the case of the Mimics in Grymforge. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their bite attack or relying on your companions to kill the mimic to retrieve it from it's corpse.
Because of their low Intelligence, Wisdom and Charisma they are vulnerable to spells involving such Saving Throws.
Passive Features
Drops
- Gold
- Random mix of common weapons, rings and/or gems.
- Handaxe +1 (Grymforge)
- Wondrous Gloves (Gyrmforge)
External Links
- Mimic on the Forgotten Realms Wiki