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Ice (surface): Difference between revisions
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Ice Surface is a type of Surface. When stepped on, characters will move at half speed and they might become Prone.
DrakeCross22 (talk | contribs) (Up to date with full game release. Added math related to DC save.) |
DrakeCross22 (talk | contribs) (Detailed possible surface changes and methods.) |
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[[Category: Surfaces]] | [[Category: Surfaces]] | ||
Turns into a [[Water Surface]] after 2 rounds or if exposed to [[Damage Types|Fire]] based attack and/or source. |
Revision as of 01:24, 11 August 2023
![](/w/images/thumb/0/01/Ice_Surface.png/240px-Ice_Surface.png)
Tav standing beside an ice surface.
Saving Throw | Dexterity |
---|---|
Condition | Difficult Terrain, Prone |
Properties
- Movement Speed halved
Dexterity saving throw: Base DC 8 + Intelligence Modifier + Proficiency, to avoid becoming Prone.
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Turns into a Water Surface after 2 rounds or if exposed to Fire based attack and/or source.