Ad placeholder
Survival Instinct: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Does this still count as an Illithid Power? In any case, for now.) |
||
Line 27: | Line 27: | ||
* In [[Early Access]], this power was the special [[Illithid Power]] granted to [[Cleric]]s. Instead, the quest given by Omeleum would grant [[Repulsor]]. | * In [[Early Access]], this power was the special [[Illithid Power]] granted to [[Cleric]]s. Instead, the quest given by Omeleum would grant [[Repulsor]]. | ||
[[Category: | [[Category:Illithid Powers]] |
Revision as of 23:38, 10 August 2023
Survival Instinct is a special Action granted by completeing the "Help Omeluum investigate the parasite" quest. This ability allows the character to save an ally from falling unconscious.
Description
Infuse a creature with psionic force. If it reaches 0 Hit Points, it heals instead of falling Unconscious.
Properties
- Range: 18 m / 60 ft
- Recharge: Short rest
- Grants Survival Instinct
Survival Instinct |
Duration: 3 turns
If the character reaches 0 Hit Points, it regains 3d4hit points instead of falling Unconscious. |
Notes
- In Early Access, this power was the special Illithid Power granted to Clerics. Instead, the quest given by Omeleum would grant Repulsor.