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== List of Illithid Powers ==
== List of Illithid Powers ==
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 180px;" | Power
! style="width: 15%;" | Power
! Description
! style="width: 15%;" | Type
! style="width: 280px;" | Requires
! style="width: 55%;" | Description
! style="width: 15%;" | Requires
 
|-
|-
| [[Illithid Persuasion]]
| [[Illithid Persuasion]]
| Passive Feature. You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Passive Feature
| You can use your connection to  the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
| Unlocked automatically
|-
| [[Psionic Overload]]
| Class Action, only available in combat
| 1~4 Damage (1d4 Psychic).
Your attacks deal an additional 1~4 Psychic damage, but you take 1~4 Psychic damage every turn.
Lasts 10 turns. Recharges on Short Rest.
| None
|-
|-
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
| Passive Feature. The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
 
|-
| [[Force Tunnel]]
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
 
Doesn't provoke Opportunity Attacks.
 
{{SmallIcon|Range Icons.png}} 9m. Recharges on Short Rest.
| None
 
|-
| [[Concentrated Blast]]
| Class Action
| 3d6 Psychic + 3d6 Healing (Conditional).
 
You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it.
 
The spell you were concentrating on, will end.
 
{{SmallIcon|Range Icons.png}} 9m. Once per turn.
| None
 
|-
| [[Transfuse Health]]
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
 
{{SmallIcon|Range Icons.png}} 9m
| None
| None
|-
|-
| [[Luck of the Far Realms]]
| [[Luck of the Far Realms]]
| Passive Feature. When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]].
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|}
|}


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! style="width: 20%;" | Requires
! style="width: 20%;" | Requires
|-
|-
| {{Icon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.
| Class Action. Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1.



Revision as of 20:48, 10 August 2023

List of Illithid Powers

Power Type Description Requires
Illithid Persuasion Passive Feature You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you. Unlocked automatically
Psionic Overload Class Action, only available in combat 1~4 Damage (1d4 Psychic).

Your attacks deal an additional 1~4 Psychic damage, but you take 1~4 Psychic damage every turn.

Lasts 10 turns. Recharges on Short Rest.

None
Favourable Beginnings Passive Feature The first Attack Roll or Ability Check you make against any target gains a bonus equal to your Proficiency Bonus. None
Force Tunnel Class Action Charge forward, pushing all objects and creatures in your path 4m away from you.

Doesn't provoke Opportunity Attacks.

9m. Recharges on Short Rest.

None
Concentrated Blast Class Action 3d6 Psychic + 3d6 Healing (Conditional).

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the dage that was dealt to it.

The spell you were concentrating on, will end.

9m. Once per turn.

None
Transfuse Health Class Action Sacrifice half your remaining hit points to heal a target for the same amount.

9m

None
Luck of the Far Realms Passive Feature When you make a successful Attack Roll against a foe, you can change that attack into a Critical Hit. Favourable Beginnings

Astral-Touched Tadpole

Power Description Requires
Fracture Psyche Class Action. Invade a target's mind and disrupt its defences. The target's Armour Class is reduced by 1.

If the target dies while its psyche is fractured, you can cast Shatter Psyche on another target.

Lasts 5 turns.

9 m. INT Save. Recharges on Short Rest.

Unlock one of:
Illithid Expertise Passive Feature. You have deepened your sense of self, gaining Expertise in Persuasion, Deception, and Intimidation Checks. Unlock one of:
Psionic Dominance Charm
Black Hole Displace
Fly Class Action. Fly to a target position.

18m

Uses movement speed, not an action.

Unlocked automatically
Mind Blast 3d8+INT(?) Psychic

Spew forth a conical wave of psychic energy and possibly Stun targets within.

Stun lasts 1 turn.

14m. INT Save. Recharges on Long Rest.

Mind Sanctuary Class Action. Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably.

Lasts 3 turns.

9m. Once per Long Rest.

Unlock one of:
Unlock one of: Toggleable Passive Feature. You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Short or Long Rest. Shield of Thralls
Absorb Intellect Class Action. 1~8 Healing (1d8)

Gobble up a foe's intellect, lowering their [[Intelligence by 1 per turn and healing your wounds for 5 turns.

Recharges on Short Rest.

Unlock one of:
Displacer Beast Shape Class Action. Transform into a displacer beast that can Displace itself and enemies, and has 85 hit points.

You take on the attributes of a displacer beast, but maintain your Intelligence, Wisdom, and Charisma scores.

When your displacer beast form drops to 0 hit points, you revert to your original form.

Lasts Until Long Rest, recharges on Long Rest.

Stage Fright