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Sword of Life Stealing: Difference between revisions

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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->| image = Sword of Life Stealing Icon.png
| image =  
| description =  
| description =  
| quote = Folded into the steel of this menacing weapon is an alloy of enchanted metal. It waits like a leech in thick swamp water, awaiting a victim to taste, awaiting a chance to restore your heartiness and inflict suffering on your foes.  
| quote = Folded into the steel of this menacing weapon is an alloy of enchanted metal. It waits like a leech in thick swamp water, awaiting a victim to taste, awaiting a chance to restore your heartiness and inflict suffering on your foes.
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee <!-- melee or ranged, duh -->
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =  
| finesse = yes
| finesse = yes
| heavy =  
| heavy =  
| light = yes
| light = yes
| loading =
| loading =  
| reach =
| reach =  
| thrown =  
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
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| price = 480
| price = 480
| weapon actions = Piercing Strike, Flourish
| weapon actions = Piercing Strike, Flourish
| special =
| special = * '''Life Stealing Critical:''' On a [[Critical Hit]], the target takes an extra 1~10 Necrotic damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
* '''Life Stealing Critical:''' On a [[Critical Hit]], the target takes an extra 1~10 Necrotic damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Sold by [[Dammon]] at the [[Last Light Inn]] in Act Two.
Sold by [[Dammon]] at the [[Last Light Inn]] in Act Two.
}}
}}

Revision as of 00:22, 10 August 2023

Template:Up to date

Sword of Life Stealing image

Sword of Life Stealing is a very rare, moderately enchanted (+2) special variant of the Shortswords family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

Folded into the steel of this menacing weapon is an alloy of enchanted metal. It waits like a leech in thick swamp water, awaiting a victim to taste, awaiting a chance to restore your heartiness and inflict suffering on your foes.

Properties

Damage
Details
Shortswords Shortswords
Rarity: Very Rare
Enchantment: + 2
 One-Handed
Finesse Finesse
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 480 gp

Special

The holder of this item gains:

  • Life Stealing Critical: On a Critical Hit, the target takes an extra 1~10 Necrotic damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Where to find