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The Blood of Lathander: Difference between revisions
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(Created page with "{{WeaponPage | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = | description = {{legendary|The Blood of Lathander}} is a legendary mace found through the Find the Blood of Lathander quest. | quote = | category = simple <!-- martial or simple --> | melee or ranged = melee <!-- melee or ranged, duh --> | handedness = one-handed <!-- one-handed, versatile, two-handed --> | type = Maces <!-- One of Category:...") |
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{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | image = The Blood of Lathander Icon.png | ||
| image = | |||
| description = {{legendary|The Blood of Lathander}} is a legendary mace found through the [[Find the Blood of Lathander]] quest. | | description = {{legendary|The Blood of Lathander}} is a legendary mace found through the [[Find the Blood of Lathander]] quest. | ||
| quote = | | quote = | ||
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | | thrown = | ||
| thrown = | | can't dual wield = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
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| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest. | Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest. | ||
| special = | | special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points. | ||
* '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points. | |||
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]], unless they succeed a Constitution [[Saving Throw]]. | * <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]], unless they succeed a Constitution [[Saving Throw]]. | ||
* {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest. | * {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest. | ||
}} | }} |
Revision as of 23:27, 9 August 2023
The Blood of Lathander is a legendary mace found through the Find the Blood of Lathander quest.
Properties
- Damage
1d6 + 3 (4~9) + Strength modifier
Bludgeoning
- Details
Rarity: Legendary
Enchantment: + 3
One-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 640 gp
Special
The holder of this item gains:
- Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points.
- Lathander's Light: Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution Saving Throw.
Cast Sunbeam once per Long Rest.
Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest.