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Greatclub: Difference between revisions

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(Weapon up to date with full game release.)
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| price = 20
| price = 20
| weapon actions = Tenacity, Concussive Smash
| weapon actions = Tenacity, Concussive Smash
}}
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| description = Greatclub weilded by Minotaur. Can be dropped by [[Command]] spell. Not usable by humanoids.
| quote = Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective.
| category = simple
| melee or ranged = melee
| handedness = two-handed
| type = Greatclubs
| damage = 2d12
| damage type = Bludgeoning
| weight kg = 8.5
| weight lb = 17.0
| price = 16
| weapon actions = Tenacity
}}
}}

Revision as of 21:01, 9 August 2023

Template:Up to date

Greatclub image

Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Traces of dried viscera ring many of the iron spikes embedded in this oak club.

Properties

Damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 20 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Greatclub weilded by Minotaur. Can be dropped by Command spell. Not usable by humanoids.

Description Icon.png

Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective.

Properties

Damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 8.5 kg / 17 lb
Price: 16 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).