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Light of Creation: Difference between revisions

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** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**The corresponding Constitution saving throws do not appear in the combat log.
**The corresponding Constitution saving throws do not appear in the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* Currently, the only known way to be considered a [[Construct]] is to wear the {{RarityItem|Gloves of the Automaton}}, purchased in [[Act Two]].
* [[Helm of Balduran]] grants [[stun Immunity]].
* {{RarityItem|Helm of Balduran}} grants immunity to Overcharged passive.
* Failing Overcharged save while under {{SAI|Freedom of Movement}} makes the character lose non spent actions (Extra Attack, Bonus Action and Movement), but avoids to end the turn {{Cond|Stunned}}.
* Despite being considered a halberd, its appearance is more akin to a glaive.
* Despite being considered a halberd, its appearance is more akin to a glaive.
}}
}}

Revision as of 14:53, 30 January 2025

Light of Creation image

Light of Creation is an uncommon +1 Halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.

Description Icon.png

Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.

Properties

Damage
D10 Physical.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing
Extra damage
D6 Lightning.png 1d6 (1~6) Damage TypesLightning
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID WPN_Tower_AutomatonHalberd
UUID 1534c8ee-3651-477d-999c-b22efc9f850d

Special

The holder of this item gains:

Overcharge
Chance to Stun Stun the wielder, unless it is a Construct.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
    • One must pass a DC 10  Constitution saving throw to resist being stunned.
    • The corresponding Constitution saving throws do not appear in the combat log.
  • Currently, the only known way to be considered a Construct is to wear the Gloves of the Automaton, purchased in Act Two.
  • Helm of Balduran grants immunity to Overcharged passive.
  • Failing Overcharged save while under Freedom of Movement Freedom of Movement makes the character lose non spent actions (Extra Attack, Bonus Action and Movement), but avoids to end the turn Stunned Stunned.
  • Despite being considered a halberd, its appearance is more akin to a glaive.

Gallery

External links