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Gust of Wind: Difference between revisions
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| condition = Off Balance | | condition = Off Balance | ||
| condition duration = 1 | | condition duration = 1 | ||
|notes=This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6}} | | notes = | ||
* This spell is automatically given to the {{Class|Storm Sorcery}} [[Sorcerer]] at level 6. | |||
* A successful saving throw means that a creature is neither pushed back, nor goes off balance. | |||
}} |
Revision as of 13:41, 9 August 2023
Gust of Wind is a level 2 evocation spell. It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds and pushes creatures back 5.1 m / 17 ft (ERROR: Distance not in metric!) forcing them Off Balance if they fail a
Saving throw.
Properties
- Details
Range: 6 m / 40 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain
Notes
- This spell is automatically given to the Sorcerer at level 6.
- A successful saving throw means that a creature is neither pushed back, nor goes off balance.