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Defy Villainy: Difference between revisions
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HiddenDragon (talk | contribs) (Added decorative condition) |
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| description = When the wearer becomes {{Cond|Blinded}}, {{Cond|Paralysed}} or {{Cond|Poisoned}}, they automatically cast {{SAI|Lesser Restoration}} on themselves. | | description = When the wearer becomes {{Cond|Blinded}}, {{Cond|Paralysed}} or {{Cond|Poisoned}}, they automatically cast {{SAI|Lesser Restoration}} on themselves. | ||
| recharge = Long Rest | | recharge = Long Rest | ||
| | | bugs = * Due to a coding error it is possible for this passive to trigger in combat before it actually has a noticeable gameplay effect, and with the Long Rest cooldown it will not trigger again. | ||
| condition = Reactive Restoration | | condition = Reactive Restoration | ||
| condition duration = 1 | | condition duration = 1 | ||
}} | }} |
Revision as of 08:22, 26 January 2025
Defy Villainy is a passive feature that automatically cures the wearer of a few conditions
Description
When the wearer becomes , or , they automatically cast on themselves.
Details
Recharge: Long rest
Condition: Reactive Restoration
Duration: 1 turn
- When , , or , the affected entity is automatically .
How to learn
Bugs
- Due to a coding error it is possible for this passive to trigger in combat before it actually has a noticeable gameplay effect, and with the Long Rest cooldown it will not trigger again.