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Planar Ally: Djinni: Difference between revisions

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(The same property shared with Elementals that can teleport but can't fly or jump.)
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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Planar Ally: Djinni
| name = Planar Ally: Djinni
| image = Spell_Conjuration_PlanarAlly.png
| image = Planar Ally.webp
| controller icon = Planar Ally Icon.webp
| icon = Planar Ally Unfaded Icon.webp
| level = 6
| level = 6
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Cleric
| variant of = Planar Ally
| class learns at level 11 = Cleric
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variant of the Level 6 Conjuration Spell, [[Planar Ally]]. It allows spellcasters to summon an Elemental for aid.
| summary = This spell is a variant of the Level 6 Conjuration Spell, [[Planar Ally]]. It allows spellcasters to summon an Elemental for aid.
| description = Conjure a powerful [[Djinni]] to fight alongside you. {{Duration|Until Long Rest}}
| description = Conjure a powerful djinni to fight alongside you. It can cast {{SAI|Sweetplum Gales}}, {{SAI|Thunderwave}}, and {{SAI|Drunken Inhale}}.
 
| cost = action, spell6
Its main hand attack deals the following damage:
{{DamageInfo|1d6 + 6|Slashing}}
and
{{DamageInfo|2d10|Poison}}
 
Its [[Scimitar]] grants it the following [[Weapon Actions|Weapon Action]]:
* {{WeaponAction|Lacerate}}
 
It can cast (without expending a [[Spells#Spell Slots|Spell Slot]]):
* {{icon|Thunderwave Icon.png}} [[Thunderwave]]
* {{icon|Action Monster Djinni Inhale.png}} [[Drunken Inhale]]
 
It also has access to the following Class Actions:
* {{icon|Action Monster Djinni Whirlwind.png}} [[Sweetplum Gales]]
* {{icon|Action Monster Djinni MistyStep.png}} [[Shifting Winds]]
| action type = action
| attack roll =
| attack roll =
| damage =
| damage =
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| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| creature = Djinni
| condition =
| condition =
| condition duration =
| condition duration =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: This spell cannot be cast at a higher [[Spells#Spell_Slot_Levels|Spell Slot Level]].
| higher levels =
| variants =
| variants =
| notes =
| notes =
| video =
| video =
}}
}}
== Notes ==
* The Djinni excels at area control- Thunderwave can toss enemies around, Drunken Inhale can inflict [[disadvantage]] on Dexterity checks, and Sweetplum Gale can rob enemies of their movement.
* Djinni do not have [[Flight]] or [[Jump]]. This can result in them being left behind if your party jumps gaps or cliffs; you will need to manually have them use [[Shifting Winds]] regularly to have them stay with your party.


== External Links ==
== External Links ==
* {{FRWiki|Planar ally|long}}
* {{FRWiki|Planar ally|long}}
[[Category:Djinni]]

Revision as of 16:02, 23 January 2025

Planar Ally.webp

Planar Ally: Djinni is a level 6 conjuration spell. This spell is a variant of the Level 6 Conjuration Spell, Planar Ally. It allows spellcasters to summon an Elemental for aid.

Description

Conjure a powerful djinni to fight alongside you. It can cast Sweetplum Gales Sweetplum Gales, Thunderwave Thunderwave, and Drunken Inhale Drunken Inhale.

Properties

Cost
Action +  Level 6 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Djinni

Portrait Djinni.png
Portrait Frame.png

STR

21
(+5)

DEX

15
(+2)

CON

22
(+6)

INT

15
(+2)

WIS

16
(+3)

CHA

20
(+5)

HP Icon.png Hit Points

161

Creature AC Icon.png Armour Class

19

How to learn

This spell is a variation of:
Planar Ally Planar Ally

Notes

  • The Djinni excels at area control- Thunderwave can toss enemies around, Drunken Inhale can inflict disadvantage on Dexterity checks, and Sweetplum Gale can rob enemies of their movement.
  • Djinni do not have Flight or Jump. This can result in them being left behind if your party jumps gaps or cliffs; you will need to manually have them use Shifting Winds regularly to have them stay with your party.

External Links