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Planar Ally: Djinni: Difference between revisions

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(Use new creature parameter)
(The same property shared with Elementals that can teleport but can't fly or jump.)
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== Notes ==
== Notes ==
* The Djinni excels at area control- Thunderwave can toss enemies around, Drunken Inhale can inflict [[disadvantage]] on Dexterity checks, and Sweetplum Gale can rob enemies of their movement.
* The Djinni excels at area control- Thunderwave can toss enemies around, Drunken Inhale can inflict [[disadvantage]] on Dexterity checks, and Sweetplum Gale can rob enemies of their movement.
* Djinni do not have [[Flight]] or [[Jump]]. This can result in them being left behind if your party jumps gaps or cliffs; you will need to manually have them use [[Shifting Winds]] regularly to have them stay with your party.


== External Links ==
== External Links ==

Revision as of 16:02, 23 January 2025

Planar Ally.webp

Planar Ally: Djinni is a level 6 conjuration spell. This spell is a variant of the Level 6 Conjuration Spell, Planar Ally. It allows spellcasters to summon an Elemental for aid.

Description

Conjure a powerful djinni to fight alongside you. It can cast Sweetplum Gales Sweetplum Gales, Thunderwave Thunderwave, and Drunken Inhale Drunken Inhale.

Properties

Cost
Action +  Level 6 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Djinni

Portrait Djinni.png
Portrait Frame.png

STR

21
(+5)

DEX

15
(+2)

CON

22
(+6)

INT

15
(+2)

WIS

16
(+3)

CHA

20
(+5)

HP Icon.png Hit Points

161

Creature AC Icon.png Armour Class

19

How to learn

This spell is a variation of:
Planar Ally Planar Ally

Notes

  • The Djinni excels at area control- Thunderwave can toss enemies around, Drunken Inhale can inflict disadvantage on Dexterity checks, and Sweetplum Gale can rob enemies of their movement.
  • Djinni do not have Flight or Jump. This can result in them being left behind if your party jumps gaps or cliffs; you will need to manually have them use Shifting Winds regularly to have them stay with your party.

External Links