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Mari: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Mari
| name = Mari
| image =
| image = <gallery>
<gallery>
Mari.png|In-game
Mari.png|In-game
Portrait Mari.png|Portrait
Portrait Mari.png|Portrait
</gallery>
</gallery>
| identity =  
| identity = Female
| full name = Mari
| full name = Mari
| va =
| va =
Line 19: Line 18:
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Rogue]]
| class = [[Rogue]]
| occupation = Lockpick
| level = 2
| level = 2
| e hp = 10
| e hp = 10
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| acrobatics = 2
| acrobatics = 2
| perception = 0
| perception = 0
|role=Lockpick}}
| uuid = 8409e274-4a4a-4de6-b34c-e701847ed86e
| uid = S_CHA_FL1_BanditLockpick
| stats = CHA_BanditInterior_Human_Ranger
}}
'''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].
'''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].


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== Description ==
== Description ==
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{MdCharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If the player opens the door she’s trying to lockpick, she’ll be surprised and question it (even when Barton tries to dismiss it.) She's easily spooked by the masonry stone falling through the roof (if the players drop it).  
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{CharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.
 
She is more loyal than the rest of her group, and will react emotionally and become enraged if she finds Barton dead.


== Involvement ==
== Involvement ==

Revision as of 02:39, 23 January 2025

Mari is one of the bandits raiding the Overgrown Ruins in Act One.


Portrait Mari.png
I know when I've got a lock beaten and I didn't beat this one.
Mari, after the door she's lockpicking opens on its own.

Description

Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.

Involvement

Act One

Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack (Melee) Sneak Attack (Melee) ()   –  Dagger
Damage: 4~12
D4 Piercing.pngD6 Weapon.png
1d4 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack (Ranged) Sneak Attack (Ranged) ()   –  Shortbow
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

 Range: 18 m / 60 ft
Recharge: Per turn

Notable loot

External links