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Arachnid Jump: Difference between revisions
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| recharge = Per turn | | recharge = Per turn | ||
| notes = * The base range of the jump is {{distance|m=9}} and scales with [[Strength]] and other modifiers the same as a normal {{SAI|Jump}}. With the spider's 14 Strength and no other modifiers, the range is {{distance|m=11}}. | | notes = * The base range of the jump is {{distance|m=9}} and scales with [[Strength]] and other modifiers the same as a normal {{SAI|Jump}}. With the spider's 14 Strength and no other modifiers, the range is {{distance|m=11}}. | ||
| used by creatures = Conjured Spider, Phase Spider, Phase Spider Matriarch, Spider, Wild Shape: Spider | | used by creatures = Conjured Spider, Conjured Spider (Find Familiar), Phase Spider, Phase Spider Matriarch, Spider, Wild Shape: Spider | ||
}} | }} |
Latest revision as of 16:56, 21 January 2025
Arachnid Jump is a jump ability used by various spiders. Spiders use this ability to travel across terrain, potentially avoiding Surface effects or traversing over a chasm. The total distance you can travel is affected by the Spider's .
Description
Jump up, down, and across. Your affects how far you can jump.
Properties
- Cost:
-
Bonus action
- Details:
-
Range: 11 m / 37 ft
-
Recharge: Per turn
How to learn
Used by creatures: Conjured Spider, Conjured Spider (Find Familiar), Phase Spider, Phase Spider Matriarch, Spider, and Wild Shape: Spider
Notes
- The base range of the jump is
9 m / 30 ft and scales with Strength and other modifiers the same as a normal . With the spider's 14 Strength and no other modifiers, the range is
11 m / 37 ft.