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Arachnid Jump: Difference between revisions

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(Clarified jump range)
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| recharge = Per turn
| recharge = Per turn
| notes = * The base range of the jump is {{distance|m=9}} and scales with [[Strength]] and other modifiers the same as a normal {{SAI|Jump}}. With the spider's 14 Strength and no other modifiers, the range is {{distance|m=11}}.
| notes = * The base range of the jump is {{distance|m=9}} and scales with [[Strength]] and other modifiers the same as a normal {{SAI|Jump}}. With the spider's 14 Strength and no other modifiers, the range is {{distance|m=11}}.
| used by creatures = Wild Shape: Spider, Phase Spider, Phase Spider Matriarch, Spider
| used by creatures = Conjured Spider, Conjured Spider (Find Familiar), Phase Spider, Phase Spider Matriarch, Spider, Wild Shape: Spider
}}
}}

Latest revision as of 16:56, 21 January 2025

Jump.webp

Arachnid Jump is a jump ability used by various spiders. Spiders use this ability to travel across terrain, potentially avoiding Surface effects or traversing over a chasm. The total distance you can travel is affected by the Spider's Strength Strength.

Description

Jump up, down, and across. Your Strength Strength affects how far you can jump.

Properties

Cost:
Bonus action
Details:
 Range: 11 m / 37 ft
Recharge: Per turn

How to learn

Notes

  • The base range of the jump is 9 m / 30 ft and scales with Strength and other modifiers the same as a normal Jump Jump. With the spider's 14 Strength and no other modifiers, the range is 11 m / 37 ft.