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Sword of Justice: Difference between revisions
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| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Tyr's Protection:''' Surround a creature with a shimmering field of magic that increases its [[Armour Class|Armour Class]] by 2. Spell ends when the Sword of Justice is unequipped. | * '''Tyr's Protection:''' Surround a creature with a shimmering field of magic that increases its [[Armour Class|Armour Class]] by 2. Spell ends when the Sword of Justice is unequipped. | ||
** Applies | ** Applies {{IconLink|Shield of Faith Icon.png|Shield of Faith|size=25}} to a creature within range. | ||
** {{Range|m=18|ft=60}} | ** {{Range|m=18|ft=60}} | ||
** Concentration: {{ | ** Concentration: {{InfoBlob|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
{{Condition|Shield of Faith|duration=Until Long Rest}} | |||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Dropped by [[Anders]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] {{Coords|110|560}} or given as a reward for killing [[Karlach]] in [[Hunt the Devil]]. | Dropped by [[Anders]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] {{Coords|110|560}} or given as a reward for killing [[Karlach]] in [[Hunt the Devil]]. | ||
}} | }} |
Revision as of 18:29, 8 August 2023
Sword of Justice is an uncommon, lightly enchanted (+1) special variant of the Greatswords family of weapons. It is a martial melee weapon that's wielded with both hands.
The words 'Deliverance. Justice. Vengeance.' are engraved on the base of this sword. They echo in your mind.
Properties
- Damage
- 2d6 + 1 (3~13) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 130 gp
Special
The holder of this item gains:
- Tyr's Protection: Surround a creature with a shimmering field of magic that increases its Armour Class by 2. Spell ends when the Sword of Justice is unequipped.
Duration: Until Long rest
Receives +2 bonus to Armour Class.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Dropped by Anders in the Risen Road Toll House X: 110 Y: 560 or given as a reward for killing Karlach in Hunt the Devil.