| class learns at level 1 = Wizard, [[Ranger]] via {{SAI|Beast Tamer}}
| class learns at level 1 = Wizard, Ranger:via [[Beast Tamer]]
| class learns at level 3 = Eldritch Knight, Arcane Trickster, {{Class|Warlock}} via {{SAI|Pact of the Chain}}
| class learns at level 3 = Eldritch Knight, Arcane Trickster, Warlock:via [[Pact of the Chain]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| granted by feats = Ritual Caster, Magic Initiate: Wizard
| granted by feats = Magic Initiate: Wizard, Ritual Caster
| granted by items = Raven Gloves
| summary = This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.
| summary = This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.
| description = Summon a familiar, a fey spirit that takes an animal form of your choosing
| description = Summon a familiar, a fey spirit that takes an animal form of your choosing
| action type = action
| cost = action, spell1
| attack roll =
| attack roll =
| damage =
| damage =
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| higher levels =
| higher levels =
| variants =
| variants =
| notes =
| notes = * Although listed as a [[Ritual Spells|Ritual Spell]] where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip [[Mage Hand]] has the same limitation.
* Familiars are automatically dismissed when the caster leaves the active party.
* When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a [[Warlock]] with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar.
* The [[Beast Master]] Ranger feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time.
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose outside of increasing jump distance since their attacks will '''always''' use [[Dexterity]].
* The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
* The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
* All of the Find Familiar variants are mutually exclusive; a character can only have one familiar summoned by them of any type. This includes the special summons such as Shovel and Scratch, so be aware of this if you are a Familiar summon-focused class like a [[Warlock]] with [[Pact of the Chain]].
* The incantation for standard Find Familiar variants is ''ex textura'', Latin for "out of the weave", while that of {{sai|Find Familiar: Boo}} is ''invoco te'', Latin for "I call you".
* The Find Familiar spells ARE independent to the [[Ranger]] [[Beast Master]] skill [[Summon Companion]], allowing the Beast Master to have two summons simultaneously.
| bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}}
* Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.
[[File:Cat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a cat familiar that can [[Meow]] to distract your enemies, you gain {{SAI|Claws (Cat)|Claws}} and {{SAI|Meow}}.
[[File:Crab Familiar Portrait.png|frameless|upright=1.5|left]] Summon a crab familiar that can slow enemies with its [[Maiming Pinch|Crippling Pinch]], you gain {{SAI|Maiming Pinch}}.
[[File:Frog Familiar Portrait.png|frameless|upright=1.5|left]] Summon a frog familiar who can spread its [[Bufotoxin]] to enemies, you gain {{SAI|Bufotoxin}}.
{{AttributeBlock|1|13|8|1|8|3
|hp = 1
|ac = 12}}
{{clear}}
=== {{Icon|Find Familiar Rat Icon.webp}} Conjured Rat ===
[[File:Rat Familiar Portrait.png|frameless|upright=1.5|left]] Summon a rat familiar with an [[Infectious Bite (Rat)|Infectious Bite]], you gain {{SAI|Infectious Bite (Rat)|Infectious Bite}}.
[[File:Raven Familiar Portrait.png|frameless|upright=1.5|left]] Summon a raven familiar that can [[Rend Vision|Blind]] enemies with its beak, you gain {{SAI|Beak Attack (Raven Familiar)|Beak Attack}} and {{SAI|Rend Vision (Raven Familiar)|Rend Vision}}.
[[File:Spider Familiar Portrait.png|frameless|upright=1.5|left]] Summon a spider familiar with a poisonous [[Bite (Spider)|Bite]], you gain {{SAI|Bite (Spider)|Bite}}.
[[File:Imp Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of an imp that can fly, turn invisible, and [[Sting]] enemies, you gain {{SAI|Claws (Imp)|Claws}}, {{SAI|Invisibility (Imp)|Invisibility}}, and {{SAI|Sting}}.
''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}.
''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summons a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}.
[[Shovel (Familiar)|Shovel]] can be spoken to while summoned.
''Available by using or [[Spell Scribing|scribing]] the {{SmItemIcon|Scroll of Summon Quasit}} found in the [[Apothecary's Cellar]]. For more information on acquisition see: [[Shovel (Familiar)#Acquiring Shovel|Acquiring Shovel]]''.
[[File:Boo Familiar Portrait.png|frameless|upright=1.5|left]] Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain {{SAI|Bite (Boo)|Bite}}.
[[File:Scratch Familiar Portrait.png|frameless|upright=1.5|left]] Summon the best boy. Scratch's keen nose can discover many things hidden around the world, you gain {{SAI|Bite (Scratch)|Bite}}, and {{SAI|Help}}. Death of the summoned Scratch does not affect Camp Follower Scratch, and he can be summoned again.
{{Warning|Scratch can not be summoned in camp}}
''Any character with [[Scratch's Ball]] can summon [[Scratch]].''
Find Familiar is a level 1 conjuration spell. This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.
Description
Summon a familiar, a fey spirit that takes an animal form of your choosing
Although listed as a Ritual Spell where one might expect otherwise, this spell - as per its description - has the limitation of only being able to be cast once per short rest. The standard (non-racial) version of the cantrip Mage Hand has the same limitation.
Familiars are automatically dismissed when the caster leaves the active party.
When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell.
All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like Shovel and Scratch, the Raven Gloves spell Summon Quothe the Raven, and the additional options granted to a Warlock with Pact of the Chain. Casting another version of the spell will dismiss any currently summoned familiar.
The Beast Master Ranger feature Summon Companion is separate to Find Familiar, and can be active at the same time.
Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container.
Even though familiars can drink elixirs, increasing their Strength serves no purpose outside of increasing jump distance since their attacks will always use Dexterity.
The raven is the only standard familiar given a specific name: "Quothe". This is a reference to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
The incantation for standard Find Familiar variants is ex textura, Latin for "out of the weave", while that of Find Familiar: Boo is invoco te, Latin for "I call you".
Bugs
There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. [Needs Verification]
Familiars cannot interact with the environment except to examine and attack. Notably, unlike Mage Hand, they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps.