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Inquisitor's Might: Difference between revisions

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(Added Inquisitor's Might page)
 
m (damage is +cha mod, not flat +3)
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==Description==
==Description==
You or an ally's weapon attacks deal an additional 3 {{DamageType|Radiant}} damage and can [[Dazed (Condition)|Daze]] enemies for 1 turn.
You or an ally's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage and can [[Dazed (Condition)|Daze]] enemies for 1 turn.


==Properties==
==Properties==
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|{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
|{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
*Affected character's weapon attacks deal an additional 3 {{DamageType|Radiant}} damage.
*Affected character's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage.
*Affected character's weapon attacks can [[Dazed (Condition)|Daze]] enemies for 1 turn.
*Affected character's weapon attacks can [[Dazed (Condition)|Daze]] enemies for 1 turn.
|}
|}

Revision as of 12:47, 8 August 2023

Inquisitor's Might.png

Inquisitor's Might is a Bonus Action available to Paladins that have taken an Oath of Vengeance. This ability allows these Paladins to grant a 2 turn single-target buff which causes their or their ally's weapon attacks to deal an additional 3 Damage TypesRadiant damage and can Daze enemies for 1 turn.

Description

You or an ally's weapon attacks deal an additional +Charisma Charisma Damage TypesRadiant damage and can Daze enemies for 1 turn.

Properties

Bonus action + Channel Oath Icon.png Channel Oath Charge

  •  Range: 9 m / 30 ft