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Inquisitor's Might: Difference between revisions
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(Added Inquisitor's Might page) |
m (damage is +cha mod, not flat +3) |
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==Description== | ==Description== | ||
You or an ally's weapon attacks deal an additional | You or an ally's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage and can [[Dazed (Condition)|Daze]] enemies for 1 turn. | ||
==Properties== | ==Properties== | ||
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|{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}} | |{{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}} | ||
*Affected character's weapon attacks deal an additional | *Affected character's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage. | ||
*Affected character's weapon attacks can [[Dazed (Condition)|Daze]] enemies for 1 turn. | *Affected character's weapon attacks can [[Dazed (Condition)|Daze]] enemies for 1 turn. | ||
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Revision as of 12:47, 8 August 2023
Inquisitor's Might is a Bonus Action available to Paladins that have taken an Oath of Vengeance. This ability allows these Paladins to grant a 2 turn single-target buff which causes their or their ally's weapon attacks to deal an additional 3 Radiant damage and can Daze enemies for 1 turn.
Description
You or an ally's weapon attacks deal an additional + Radiant damage and can Daze enemies for 1 turn.
Properties
Bonus action + Channel Oath Charge
- Range: 9 m / 30 ft
Inquisitor's Might |
Duration: 2 turns
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