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The Mind Flayer Colony is | {{Location page | ||
| prefix = The | |||
| name = Mind Flayer Colony | |||
| alt name = | |||
| image = Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp | |||
| image description = The Mind Flayer Colony | |||
| act = two | |||
| summary = It is located under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]]. | |||
| region prefix = the | |||
| region = Shadow-Cursed Lands | |||
| north = | |||
| west = | |||
| east = | |||
| south = | |||
}} | |||
[[File:MindFlayerColonyMap.png|thumb|400px|Map of the Mind Flayer Colony]] | |||
== Access == | |||
This area is accessed by jumping down into a tower after the fight against {{CharLink|Ketheric Thorm}} on the [[Moonrise Towers Rooftop]]. Upon arriving from the Moonrise Towers Rooftop, the party must destroy the membrane to move forward. The colony has many intellect devourers running around, which only become hostile, if a fight breaks out nearby. | |||
While inside the Mind Flayer Colony, the party cannot fast-travel to a [[Waypoint]] or go to [[camp]]. | While inside the Mind Flayer Colony, the party cannot fast-travel to a [[Waypoint]] or go to [[camp]]. | ||
== Points of interest == | == Points of interest == | ||
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If the party threatens to kill Chop, he will respond as though he wants the party to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral. | If the party threatens to kill Chop, he will respond as though he wants the party to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral. | ||
There is also a mechanical device called ''Touch'', which controls the pipe that transports corpses. Upon the first interaction, the pipe drops a corpse. | |||
=== Necrotic laboratory === | === Necrotic laboratory === | ||
{{hatnote|Main article: [[Necrotic Laboratory]]}} | {{hatnote|Main article: [[Necrotic Laboratory]]}} | ||
Balthazar's Necrotic Laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. | Balthazar's Necrotic Laboratory can be found in the south-east of the map, at {{Coords|715|-49}}. Upon entering the area, a battle with a large number of undead commences, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie. | ||
Further southeast is a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle | Further southeast is a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle grants the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the {{SmRarityItem|Blade of Oppressed Souls}} and the {{SmRarityItem|Waking Mind}}. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the {{SmRarityItem|Circlet of Mental Anguish}} and {{SmRarityItem|Braindrain Gloves}}. | ||
The Mind-Archive Interface at {{Coords|699|-117}} allows to talk to the brain jars found scattered across the area. | The Mind-Archive Interface at {{Coords|699|-117}} allows to talk to the brain jars found scattered across the area. | ||
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* The {{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}} brain jars elsewhere in the Colony, as well as the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} brain jars from the [[Nautiloid]], will only give dialogue. | * The {{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}} brain jars elsewhere in the Colony, as well as the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} brain jars from the [[Nautiloid]], will only give dialogue. | ||
{{SmRarityItem|Mol's Eyepatch}} and a {{SmRarityItem|Prayer for Forgiveness}} shedding some light on The Dark Urge can be found on a table near the mind-archive interface. | |||
=== Tadpoling centre === | === Tadpoling centre === | ||
The [[Tadpoling Centre]] is a roughly-round room filled with [[Mind Flayer Pod]]s; some contain non-hostile humanoid characters, including Zevlor ({{Quest|Find Zevlor}} quest), while others contain [[Mind Flayer]]s. A Neural Apparatus at {{Coords|689|17}} gives the party a choice between purging all of the pods (illithid and humanoid alike) and opening them all. | |||
If | If choosing to purge the pods, Zevlor and all the other characters in the pods die; if opening the pods, the party must fight several mind flayers and intellect devourers (though the newly-freed characters fight alongside the party, providing significant aid.) | ||
Zevlor and the other survivors can potentially turn hostile if they are damaged by the party, including via spell AOE effects such as Cloud of Daggers or Flame Wall. | Zevlor and the other survivors can potentially turn hostile if they are damaged by the party, including via spell AOE effects such as Cloud of Daggers or Flame Wall. | ||
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In the next area (Brine pools room), {{CharLink|Mizora}} is stuck in a pod. The party may free her in order to advance {{Quest|The Blade of Frontiers}}, Wyll's companion quest. | In the next area (Brine pools room), {{CharLink|Mizora}} is stuck in a pod. The party may free her in order to advance {{Quest|The Blade of Frontiers}}, Wyll's companion quest. | ||
Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function. If freeing Mizora and Wyll being in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the {{SmRarityItem|Infernal Rapier}}. | Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function, but can be passed automatically if the same words were deciphered on the [[Nautiloid]] in the Ceremorphosis chambers. If freeing Mizora and Wyll being in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the {{SmRarityItem|Infernal Rapier}}. Killing Mizora via the "annihilate" button results in Wyll's death as well. | ||
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a {{SmRarityItem|Mind Flayer Parasite Specimen}}. | Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a {{SmRarityItem|Mind Flayer Parasite Specimen}}. | ||
=== Barracks === | === Barracks === | ||
In the north-eastern corner of the colony are the barracks, where the party | In the north-eastern corner of the colony are the barracks, where the party can meet {{CharLink|Kressa Bonedaughter}} and her Skull Lashers. After brief dialogue, it is possible to fight against Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her. Only one check is needed for the whole party. | ||
Kressa | Kressa recognises [[The Dark Urge]], if present and undisguised, and recalls the time spent under her ''care'' in the colony. This conversation inevitably leads to combat. | ||
In the chambers are also several notes in the area that can shed light on The Dark Urge. | In the chambers are also several notes in the area that can shed light on The Dark Urge. | ||
== Advance to Ketheric Thorm == | == Advance to Ketheric Thorm == | ||
{{ | To complete {{Quest|Defeat Ketheric Thorm}}, the party must head to the lift in the eastern part of the Mind Flayer Colony. Before descending down the lift the party can use the [[Restoration|Restoration Pod]] to the right of the lift to receive the benefits of a [[Long Rest]]. | ||
A cutscene | A cutscene is triggered, wherein the party can watch {{CharLink|Ketheric Thorm}}, {{CharLink|Enver Gortash}} and {{CharLink|Orin|Orin the Red}}, learn of their plans, and see the [[Netherbrain]], thus discovering the true identity of the [[Absolute]]. If {{CharLink|Gale}} is in the party, there is the option to allow him to explode the Netherese Orb; this kills the Netherbrain, all three Chosen, and the whole party, resulting in a very early endgame. If this action is not taken and the party remains unexploded, the cutscene continues with the Elder Brain infecting {{CharLink|Ulder Ravengard|Duke Ravengard}} with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate. | ||
=== Fight with Ketheric === | === Fight with Ketheric === | ||
If | If passing multiple {{Skill|Persuasion}} and / or {{Skill|Intimidation}} checks both atop Moonrise Towers and in the Mind Flayer Colony, Ketheric Thorm can be asked to repent. Then the first half of his [[Ketheric Thorm/Combat|fight]] in the Mind Flayer Colony is skipped as Ketheric gives himself to Myrkul. | ||
Otherwise, when the second fight with Ketheric starts, Ketheric begins by calling on {{CharLink|Myrkul}} for aid. Ketheric remains invulnerable as long as he has the {{CharLink|Dame Aylin}} captured. The party's initial goal is to free the Aylin with the Help action, as she is trapped inside a soul cage by Ketheric. | |||
After the battle there | After the battle there are a series of cutscenes. The party is teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. It is also possible to travel to the [[Last Light Inn]] and talk with the remaining characters there. | ||
==Notable characters== | ==Notable characters== | ||
{{div col}} | {{div col}} | ||
* {{ | * {{MdCharLink|Balthazar}} (conditional) | ||
* {{ | * {{MdCharLink|Chop}} | ||
* {{ | * {{MdCharLink|Enver Gortash}} | ||
* {{ | * {{MdCharLink|Ketheric Thorm}} | ||
* {{ | * {{MdCharLink|Kressa Bonedaughter}} | ||
* {{ | * {{MdCharLink|Mizora}} | ||
* {{ | * {{MdCharLink|Orin|Orin the Red}} | ||
* {{ | * {{MdCharLink|Shuurga}} | ||
* {{ | * {{MdCharLink|Us}} | ||
* {{ | * {{MdCharLink|Yeva}} | ||
* {{MdCharLink|Zevlor}} | |||
{{div col end}} | {{div col end}} | ||