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Vision of the Absolute: Difference between revisions
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| weapon actions = Rush Attack | | weapon actions = Rush Attack | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* '''Absolute Night:''' | * '''Absolute Night:''' [[Conditions#Blind|Blind]] targets that fails a Dexterity [[Saving Throw|Saving Throw]]. Deals an additional {{DamageText|2d6|Piercing}} damage to certain creatures that sport multiple sets of eyes. | ||
** {{SavingThrow|DEX|dc=8}} to negate [[Conditions#Blinded|Blind]] | ** {{SavingThrow|DEX|dc=8}} to negate [[Conditions#Blinded|Blind]] | ||
** {{Duration|2}} | ** {{Duration|2}} | ||
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== Notes and Trivia == | == Notes and Trivia == | ||
* If the description of '''Absolute Night''' was not clear enough, this Spear deals extra damage to spiders, spider-like enemies, and other creatures with many eyes. | * If the description of '''Absolute Night''' was not clear enough, this Spear deals extra damage to spiders, spider-like enemies, spectators and other creatures with many eyes. | ||
{{SpoilerBox|This is consistent with the positioning of [[The Absolute]] in Baldur's Gate 3 as a deific figure in opposition to [[Lolth]], the [[Drow]] Queen of Spiders.}} | {{SpoilerBox|This is consistent with the positioning of [[The Absolute]] in Baldur's Gate 3 as a deific figure in opposition to [[Lolth]], the [[Drow]] Queen of Spiders.}} | ||
[[Category:Absolute Equipment]] | [[Category:Absolute Equipment]] |
Revision as of 14:38, 7 August 2023
Vision of the Absolute is an uncommon special variant of the Spears family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile. Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.
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The tip of this spear strikes unerringly toward its target's eyes.
Properties
- One-handed damage
1d6 (1~6) + Strength modifier
Piercing
- Two-handed damage
1d8 (1~8) + Strength modifier
Piercing
- Details
Rarity: Uncommon
Enchantment: None
Versatile
Thrown
Can't Dual Wield
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.35 kg / 2.7 lb
Price: 330 gp
Special
The holder of this item gains:
- Absolute Night: Blind targets that fails a Dexterity Saving Throw. Deals an additional 2d6
Piercing damage to certain creatures that sport multiple sets of eyes.
- DC 8
Dexterity saving throw to negate Blind
Duration: 2 turns
- DC 8
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Repaired by finding and combining the Shaft of a Broken Spear and the Head of a Broken Spear (by right-clicking on one of the items in your inventory and pressing 'combine', then dragging the other item into the open slot.)
- Shaft of a Broken Spear: Found on the body of Edowin in the Forest west of the Druid Grove X: 136 Y: 446.
- Head of a Broken Spear: Looted from the Owlbear in the Owlbear Nest.
Notes and Trivia
- If the description of Absolute Night was not clear enough, this Spear deals extra damage to spiders, spider-like enemies, spectators and other creatures with many eyes.
Show Spoilers
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.