Ad placeholder
Dawnburst Strike: Difference between revisions
Jump to navigation
Jump to search
m (Notes to Bugs) |
(Despite what the description says, the blindness affects all creatures, not just enemies.) |
||
Line 19: | Line 19: | ||
| condition duration = 3 | | condition duration = 3 | ||
| bugs = * The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with a +2 DC bonus. | | bugs = * The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with a +2 DC bonus. | ||
| aoe m=3|aoe ft=10|aoe=Radius | * Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies. | ||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| aoe = Radius | |||
}} | }} | ||
[[Category:Sources of Radiant damage]] | [[Category:Sources of Radiant damage]] |
Revision as of 23:14, 30 December 2024
Dawnburst Strike is a weapon action granted by The Sacred Star.
Description
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a
3 m / 10 ft area. Enemies in the light must succeed a DC 13
Constitution saving throw or be .
Properties
- Cost
Action
- Damage
- Normal weapon damage
- +
- Details
Attack roll
CON Save
Range: Normal weapon range
AoE: 3 m / 10 ft (Radius)
Recharge: Short rest
Condition: Blinded
Duration: 3 turns
Weapon action DC Constitution saving throw
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
How to learn
Granted by the weapons:
The Sacred Star
Tough Sunrises (inaccessible)
Bugs
- The description in-game notes an incorrect DC 13 Constitution save. It requires a Weapon Action save with a +2 DC bonus.
- Despite the in-game description stating only enemies in the light must save against becoming blinded, the blindness affects all creatures in the area, even allies.