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(Bards can learn via Magical Secrets)
(All Elf cantrips use INT)
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{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Chill of the Mountain}}.}}
 
{{SpellPage
{{SpellPage
| name = Ray of Frost
| name = Ray of Frost
| image = Ray of Frost Icon.png
| image = Ray of Frost.webp
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| race learns at level 2 =  
| summary = It deals Cold damage to the target and slows it down.
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.  
| granted by items = Mourning Frost
| action type = action
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage modifier =  
| damage type = Cold
| damage type = Cold
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Ray of Frost
| condition = Ray of Frost
| condition duration = 1
| condition duration = 1
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Cold}} {{DamageColor|Cold|'''1d8''' Cold damage}}, for a total of {{DamageText|2d8|Cold}}.
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Cold}} {{DamageColor|Cold|'''1d8''' Cold damage}}, for a total of {{DamageText|3d8|Cold}}.
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes =
| notes = * The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
* {{SmIconLink|Mourning Frost Icon.png|Mourning Frost}} grants the ability to cast this cantrip.
* Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
| video = Ray of Frost Visuals.mp4
| video = Ray of Frost Visuals.mp4
}}
}}
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[[Category:Cold Damage]]
[[Category:Cold Damage]]
[[Category:Sources of Cold damage]]

Revision as of 14:15, 22 December 2024

For the equivalent Way of the Four Elements Monk spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost.webp

Ray of Frost is a cantrip (Evocation). It deals Damage TypesCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage
D8 Cold.png 1d8 (1~8) Damage TypesCold
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesCold.
  • At character level 10, the damage increases to 3d8Damage TypesCold.

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • Casting this spell at a Fire Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
  • Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
  • Casting this spell on a Wet target causes double damage due to Vulnerability.
  • The incantation for Ray of Frost is Glacies, Latin for "ice."

Visuals

External Links