| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| race learns at level 1 =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| race learns at level 2 =
| races =
| summary = It deals Cold damage to the target and slows it down.
| race learns at level 1 = High Elf, High Half-Elf
| description = Call forth a [[Ray of Frost (Condition)|frigid beam]] of blue light. Deals {{DamageText|1d8|Cold}} damage and reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
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| damage type = Cold
| damage type = Cold
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| range = ranged
| range = ranged
| range m =
| range m = 18
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| range ft = 60
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| condition = Ray of Frost
| condition = Ray of Frost
| condition duration = 1
| condition duration = 1
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| higher levels =
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}.
When the spellcaster reaches Level 5, the damage increases by another {{DamageText | 1d8 | Cold}}, for a total of:
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes = * The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
{{DamageInfo | 2d8 | Cold}}
* Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
| notes =
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
Casting this spell at a Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a DexteritySaving Throw or become Prone.
Casting this spell on a Wet target causes double damage due to Vulnerability.
The incantation for Ray of Frost is Glacies, Latin for "ice."