| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes =
| notes = * The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class.
* Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
Casting this spell at a Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a DexteritySaving Throw or become Prone.
Casting this spell on a Wet target causes double damage due to Vulnerability.
The incantation for Ray of Frost is Glacies, Latin for "ice."