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[[File:Damays.jpg|thumb|right|{{Infobox
{{PageSeo
|Race = [[Tiefling]]
| title = Damays
|Type = Non-playable character}}]]
| description = Damays is a Tiefling NPC in Baldur's Gate 3. He can be found alongside Nymessa in the Wilderness, having captured Lae'zel.
| image = Damays.jpg
}}
{{Infobox creature
| name = Damays
| image = <gallery>
Damays.jpg|In-game
Portrait Damays.png|Portrait
</gallery>
| page image = Damays.jpg
| full name = Damays
| identity = Male
| va =
| faction = [[Tiefling Refugees]]
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| class = [[Ranger]]
| level = 2
| e hp = 14
| hp = 20
| t hp = 26
| ac = 13
| prof bonus = +2
| movement m = 9
| weight kg = 75
| xp = 15
| str = 10
| dex = 14
| con = 12
| int = 9
| wis = 12
| cha = 8
| str save prof = yes
| dex save prof = yes
| athletics = 0
| acrobatics = 2
| perception = 1
| resistances = fire full
| e passives = Hellish Resistance
| passives = Hellish Resistance, Opportunity Attack
}}
'''Damays''' is found in the [[Wilderness]] in [[Act One]].
{{DiQ|Zorru was right. Yellow as a toad, and twice as ugly.|Damays|, about Lae'zel}}


'''Damays''' is a [[Tiefling]] NPC in [[Baldur's Gate 3]]. He can be found alongisde [[Nymesa]] in the [[Wilderness]], having captured [[Lae'zel]].
== Involvement ==
=== Act One ===
Damays and {{CharLink|Nymessa}} have captured {{CharLink|Lae'zel}} and are discussing their next steps. Damays wants to bring Lae'zel back to their camp but Nymessa wants to leave her in the cage. When the party arrive in the area, Lae'zel telepathically demands for the player character to free her. This initiates {{Quest|Free Lae'zel}}.


== Chapter One ==
A party member can offer to aid Damays and Nymessa in killing Lae'zel, or persuade them to release her by passing an [[Ability Check]]. If the interacting party member is a [[Drow|drow]], [[Half-Elf#Half-Drow|drow half-elf]], [[Duergar|duergar]], or [[Githyanki|githyanki]], the tieflings will attack out of fear. Their attack can be dissuaded by passing a {{Ability Check|Intimidation|5}}.


After the fall of the [[Nautiloid]], he and his partner Nymessa captured Lae'zel and are discussing what to do with her. The player can then convince them to aid the party in killing her, or setting her free by passing an [[Ability Check]]. If the player is either a [[Drow]], [[Half-Elf#Half-Drow|Drow Half-Elves]], or a [[Githyanki]], both will attempt to fight. The player can then dissuade the Tieflings with an ability check.  
Before leaving the area, if the tieflings were not dispatched through intimidation, the party can ask if they know of a healer. They will direct the party to seek out {{CharLink|Nettie}}, which updates {{Quest|Find a Cure}} and initiates {{Quest|Get Help from Healer Nettie}}.


Before leaving, the player can ask both of them if they know of a healer. They will send the player to [[Nettie]], updating the [[Remove the Parasite]] and starting the [[Get Help from Healer Nettie]] [[Quest]]s.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Ranged Attack|item=Shortbow}}


[[Category: Tieflings]]
== Companion approval ==
[[Category: Characters in Act 1]]
<!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene -->
* {{Dialogue option|Shoot the trap down. We must kill it before it harms someone.|roll=Persuasion|dc=5}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|Shoot the trap down. I'll tear it apart before anyone else gets hurt.|tags=Barbarian|roll=Persuasion}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|If you value your life, walk away.|tags=Drow, Duergar, Githyanki|roll=Intimidation}} {{Approval|Gale|+1}}
* {{Dialogue option|''Attack [[Lae'zel]].''}} (Fight Lae'zel to the death, unable to revive her after.) {{Approval|Shadowheart|+5}}
* ''Attack the tieflings.'' {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-5}}
 
* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!"|roll=Deception}}
* {{Dialogue option|Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!|tags=Bard|roll=Deception}}
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.|tags=Paladin|roll=Deception}}
* {{Dialogue option|The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.|tags=Monk|roll=Persuasion}}
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
 
* {{Dialogue option|''Attack the tieflings.''}}
:: {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}
 
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:
* {{Dialogue option|Say please.}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|Where are your manners? Say 'please'.}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|''Recruit Lae'zel.''}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|-5}}
 
== Idle banter ==
Damays and Nymessa argue about whether to bring Lae'zel to the Emerald Grove.
 
{{Dialogue start}}
'''Nymessa:''' Just leave it.
* '''Damays:''' And when the goblins ally with it?
** '''Nymessa:''' We'll be on the road to Baldur's Gate.
*** '''Damays:''' Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.
 
'''Nymessa:''' You think it's dangerous?
* '''Damays:''' Of course it's dangerous. One of them carved up Zorru's whole squad.
** '''Nymessa:''' So let's leave it.
*** '''Damays:''' And let the goblins have it? No. We take it to the grove.
{{Dialogue end}}
 
== Related quests ==
* {{Quest|Free Lae'zel}}
 
== Notes ==
{{notebegin}}
* Despite being a tiefling, Damays does not have [[Darkvision]]. This may be a bug.
* If the player selected Lae'zel as their [[Origin]], Damays and Nymessa are already dead when the player character arrives at their location.
{{noteend}}
 
== External Links ==
*{{FRWiki|Damays|long}}
*[https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location]
 
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Tieflings]]
[[Category:Tiefling Refugees]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Rangers]]

Latest revision as of 11:55, 22 December 2024

Damays is found in the Wilderness in Act One.

Portrait Damays.png
Zorru was right. Yellow as a toad, and twice as ugly.
Damays, about Lae'zel

Involvement[edit | edit source]

Act One[edit | edit source]

Damays and Nymessa Nymessa have captured Lae'zel Lae'zel and are discussing their next steps. Damays wants to bring Lae'zel back to their camp but Nymessa wants to leave her in the cage. When the party arrive in the area, Lae'zel telepathically demands for the player character to free her. This initiates Free Lae'zel Free Lae'zel.

A party member can offer to aid Damays and Nymessa in killing Lae'zel, or persuade them to release her by passing an Ability Check. If the interacting party member is a drow, drow half-elf, duergar, or githyanki, the tieflings will attack out of fear. Their attack can be dissuaded by passing a DC 5 Intimidation check.

Before leaving the area, if the tieflings were not dispatched through intimidation, the party can ask if they know of a healer. They will direct the party to seek out Nettie Nettie, which updates Find a Cure Find a Cure and initiates Get Help from Healer Nettie Get Help from Healer Nettie.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Companion approval[edit | edit source]

  • [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 5) Shadowheart approves +1
  • [BARBARIAN] [PERSUASION] Shoot the trap down. I'll tear it apart before anyone else gets hurt. Shadowheart approves +1
  • [DROW] [DUERGAR] [GITHYANKI] [INTIMIDATION] If you value your life, walk away. Gale approves +1
  • Attack Lae'zel. (Fight Lae'zel to the death, unable to revive her after.) Shadowheart approves +5
  • Attack the tieflings. Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -5
  • [DECEPTION] This creature is dangerous. Get out of here - leave it to me!"
  • [BARD] [DECEPTION] Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!
  • [PALADIN] [DECEPTION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
  • [MONK] [PERSUASION] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
Gale approves +1 Lae'zel approves +1 Karlach approves +1 Wyll approves +1
  • Attack the tieflings.
Astarion approves +1 Lae'zel approves +5 Karlach disapproves -1 Shadowheart disapproves -1

After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:

  • Say please. Astarion approves +1 Karlach approves +1 Shadowheart approves +1
  • Where are your manners? Say 'please'. Astarion approves +1 Karlach approves +1 Shadowheart approves +1
  • Recruit Lae'zel. Gale approves +1 Karlach approves +1 Shadowheart disapproves -5

Idle banter[edit | edit source]

Damays and Nymessa argue about whether to bring Lae'zel to the Emerald Grove.

Nymessa: Just leave it.

  • Damays: And when the goblins ally with it?
    • Nymessa: We'll be on the road to Baldur's Gate.
      • Damays: Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.

Nymessa: You think it's dangerous?

  • Damays: Of course it's dangerous. One of them carved up Zorru's whole squad.
    • Nymessa: So let's leave it.
      • Damays: And let the goblins have it? No. We take it to the grove.

Related quests[edit | edit source]

Notes[edit | edit source]

  • Despite being a tiefling, Damays does not have Darkvision. This may be a bug.
  • If the player selected Lae'zel as their Origin, Damays and Nymessa are already dead when the player character arrives at their location.

External Links[edit | edit source]