1,719
editsDivine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.
HiddenDragon (talk | contribs) m (Removed class template) |
(Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.) |
||
Line 21: | Line 21: | ||
* '''Divine Strike: Radiant (Melee)''' and '''Divine Strike: Radiant (Ranged)''' use the corresponding weapon. | * '''Divine Strike: Radiant (Melee)''' and '''Divine Strike: Radiant (Ranged)''' use the corresponding weapon. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |