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Low HP set: Difference between revisions

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|{{Passive|Electrify Water}}
|{{Passive|Electrify Water}}
{{Passive|Watersparks}}
{{Passive|Watersparks}}
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|{{Image rarity item|True Love's Embrace}}
|{{Equipment slot|Ring}}
|{{Passive|Intimate Embrace}}
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[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 00:33, 6 December 2024

The Low HP set is a group of equipment that benefits from having a small number of hit points and includes items that damage the wielder to more easily reach those low HP values. The self-burn from the Heat Set also helps lower HP. Note that HP Icon.png temporary hit points is not factored in to the activation conditions of these items.

Name Slot Effect

After Death Do Us Part

Ring Ring
After Death Do Us Part
When the wearer is Downed Downed, they rise once more with half their Hit Points restored, but are gripped by Shadow Possession Shadow Possession.

Cap of Wrath

Headgear Headgear (Non-Armour)
Last Stand
During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath Wrath for 2 turns.

Helmet of Grit

Headgear Headgear (Light Armour)
Grit
When the wearer has 50% Hit Points or less, they have an additional Bonus action.

Horns of the Berserker

Headgear Headgear (Non-Armour)
Seeking Blood
You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
Blood Thirst
Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.

Martial Exertion Gloves

Handwear (Non-Armour)
Martial Exertion Martial Exertion
Push past your physical limits, taking 6d6Damage TypesPiercing damage to gain an additional attack per turn and to double your movement speed. ( Recharge: Short rest.)

Moondrop Pendant

Amulet Amulet
Writhing Dance
When the wearer has 50% hit points or less, they don't provoke Attacks of Opportunity.

Spurred Band

Ring Ring
Frantic Urgency
During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum Momentum for 1 turn.

The Oak Father's Embrace

Armour Armour (Medium Armour)
Order of Nature
Undead creatures that hit the wearer receive 1d6Damage TypesRadiant. Beasts that hit the wearer deal an additional 1d6Damage TypesRadiant.

The Watersparkers

Footwear Footwear (Non-Armour)
Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.

True Love's Embrace

Ring Ring
Intimate Embrace
One of a magical pair of rings, this allows the wearer to cast Warding Bond Warding Bond once per Long Rest on a creature wearing the matching ring.