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Goblin Sharp-Eye: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Goblin Sharp-Eye
| name = Goblin Sharp-Eye
| image = Goblin_Sharp-Eye_Model.png
| image = Goblin_Sharp-Eye 1 Model.png
| race = [[Goblin]]
| race = [[Goblin]]
| size = Small
| class = [[Ranger]]
| type = Humanoid
| size = [[Small]]
| armour_class = 13
| type = [[Humanoid]]
| hit_points = 12
| ac = 13
| hit_points_tactician = 15
| e hp = 8
| movement_speed_meters = 9
| hp = 12
| movement_speed_feet = 30
| t hp = 19
| weight_kg = 35
| movement m = 9
| weight_lb =
| weight kg = 35
| level = 2
| level = 2
| str = 8
| str = 8
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack
| feature1_name = Darkvision
| t passives = Darkvision, Fury of the Small, Opportunity Attack
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.  
'''Goblin Sharp-Eyes''' are a generic goblin NPC and enemy found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.
 
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory.
 
==Attacks and abilities==
{{Feature box|name=Ranged Attack|The goblin fires an arrow at a target with its {{RarityItem|Goblin Bow}}.
 
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}}
*Can use [[Weapon Actions]].}}{{Feature box|name=Ensnaring Strike (Ranged)|Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnare]] your target.
 
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}}  to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.
 
{{Duration|10}}
 
{{Concentration}}}}{{TooltipBox|Nimble Escape|Retreat safely: moving won't provoke [[Opportunity Attacks]].
 
{{Action|bonus}}
 
{{Duration|1}}
 
Gains {{Cond|Disengage}}.|image=Disengage.webp}}


{{TooltipBox|[[Worg Companion]]|The goblin summons a [[worg]] companion to fight alongside them.
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]] such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory.


{{Action}}|image=Summon Companion Icon.png}}
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ensnaring Strike (Ranged)|item=Goblin Bow}}
{{Feature box|Nimble Escape}}
{{Feature box|Ranged Attack|item=Goblin Bow}}
{{Feature box|Worg Companion}}


== Known goblin sharp-eyes ==
{{div col}}
* {{CharLink|Aggy}}
* {{CharLink|Breg}}
* {{CharLink|Crub}}
* {{CharLink|Eef}}
* {{CharLink|Gruz}}
* {{CharLink|Gurza}}
* {{CharLink|Lora (goblin)|Lora}}
* {{CharLink|Mirg}}
* {{CharLink|Nass}}
* {{CharLink|Neem}}
* {{CharLink|Nozk}}
* {{CharLink|Raagg}}
* {{CharLink|Roo}}
* {{CharLink|Sluck}}
* {{CharLink|Sneem}}
* {{CharLink|Snurd}}
* {{CharLink|Zami}}
{{div col end}}
{{Archetypes}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Rangers]]
[[Category:Rangers]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]

Revision as of 16:56, 1 December 2024

Goblin Sharp-Eyes are a generic goblin NPC and enemy found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows such as Arrows of Fire, if they possess them in their inventory.

Combat

Attacks and abilities

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Known goblin sharp-eyes