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Bonespike set: Difference between revisions

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Revision as of 13:54, 29 November 2024

Bonespike is a set of equipment that generally provide the user benefits while raging, or provide new abilities or passives when worn. They have no proficiency requirements.

Name Slot Effect

Bonespike Boots

Footwear Footwear (Non-Armour)
Brutal Leap Brutal Leap ()
Leap at a target and possibly knock it Prone Prone. ( Recharge: Per turn.)
Evasive Instinct
You have a +1 bonus to Armour Class Armour Class and Saving throws as long as you are not wearing armour or holding a shield.
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.

Bonespike Garb

Armour Armour (Clothing)
Slabjaw Determination
You gain HP Icon.png 15 temporary hit points whenever you Rage Rage.
Exoskeletal Endurance
Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierDamage TypesPiercing damage.

Bonespike Gloves

Gloves Gloves (Non-Armour)
Exoskeletal Reinforcement
Your attacks ignore Resistance to Damage TypesSlashing, Damage TypesPiercing, and Damage TypesBludgeoning damage.

Bonespike Helmet

Headgear Headgear (Non-Armour) Menacing Attack (Melee) Menacing Attack (Melee)
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.

Intimidation Intimidation +2