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| '''[[Reithwin Town]]''' | | '''[[Reithwin Town]]''' |
| * Avoid meeting [[Arabella]] in Act Two until you find her parents. Afterwards, tell her that they will never return {{Approval|Minthara|+1}} | | * Avoid meeting [[Arabella]] in Act Two until you find her parents. Afterwards, tell her that they will never return {{Approval|Minthara|+1}} |
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| '''In the [[House of Healing]]''' | | '''In the [[House of Healing]]''' |
| * Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Minthara|+1}} | | * Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Minthara|+1}} |
| * Persuade Malus Thorm to operate on himself. {{Approval|Minthara|+1}} | | ** Then persuade Malus Thorm to operate on himself. {{Approval|Minthara|+1}} |
| * Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Minthara|+1}} | | * OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Minthara|+1}} ''(comes one point by another subsequently)''. |
| * As a [[Paladin]], tell Malus Thorm that you are duty bound to end him. {{Approval|Minthara|+1}} | | * OR Choose to attack him at any stage of the dialogue {{Approval|Minthara|+1}} |
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| '''In the [[Reithwin Tollhouse]]''' | | '''In the [[Reithwin Tollhouse]]''' |
| * Talking to [[Gerringothe Thorm]], attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. {{Approval|Minthara|+1}} ''(starts a fight with the tollmaster and her minions)'' | | * Talking to [[Gerringothe Thorm]], attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. {{Approval|Minthara|+1}} ''(starts a fight with the tollmaster and her minions)'' |
| ** OR Convince Gerringothe Thorm to end herself by any available option. {{Approval|Minthara|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | | ** OR Convince Gerringothe Thorm to end herself by any available option. {{Approval|Minthara|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' |
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| '''At [[The Waning Moon]]''' | | '''At [[The Waning Moon]]''' |
| * Refuse to drink with [[Thisobald Thorm]]. {{Approval|Minthara|+1}} | | * Refuse to drink with [[Thisobald Thorm]]. {{Approval|Minthara|+1}} |
| * Safely drink with Thisobald Thorm (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Minthara|+1}}''(each time)'' | | * Safely drink with Thisobald Thorm (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Minthara|+1}}''(each time)'' |
| ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in first round)'' <!-- this was commented out, but I've confirmed it --> | | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Minthara|+1}} ''(gains approval only in first round)'' |
| * Successfully entertain Thisobald Thorm with your stories (through [[Performance]] roll), up to two times {{Approval|Minthara|+1}} ''(each time)'' . | | * Successfully entertain Thisobald Thorm with your stories (through [[Performance]] roll), up to two times {{Approval|Minthara|+1}} ''(each time)'' . |
| <!--▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
| | ▶ '''''Note:''' If any of Performance rolls failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' |
| * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst--> | | * By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Minthara|+1}} |
| | * OR Choose to attack the creature (through the dialogue options) {{Approval|Minthara|+1}} |
| | * OR, After the second tankard, refuse to tell him more stories {{Approval|Minthara|+1}} ''(makes Thisobald and his zombie patrons hostile)'' |
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| {{SpoilerBox|act=2|nograd=1|unhide=1| | | {{SpoilerBox|act=2|nograd=1|unhide=1| |
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| ''''''[[Crèche Y'llek]]'''
| | '''[[Crèche Y'llek]]''' |
| * At the [[Crèche_Y'llek#Infirmary|Infirmary]], ask [[Stornugoss]] whether the ''[[zaith'isk]]'' process will hurt you {{Approval|Minthara|-1}} | | * At the [[Crèche_Y'llek#Infirmary|Infirmary]], ask [[Stornugoss]] whether the ''[[zaith'isk]]'' process will hurt you {{Approval|Minthara|-1}} |
| * Playing as a {{Class|Fighter}}, save [[Youth Varrl]] in the [[Crèche_Y'llek#Classroom|Classroom]] by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts {{Approval|Minthara|-1}} | | * Playing as a {{Class|Fighter}}, save [[Youth Varrl]] in the [[Crèche_Y'llek#Classroom|Classroom]] by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts {{Approval|Minthara|-1}} |
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| * Speaking to drunken [[Rolan]] before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue [[Cal]] and [[Lia]] if they are alive OR say that it is your responsibility to bring them back {{Approval|Minthara|-1}} ''(starts the quest, if you don't have it already)'' | | * Speaking to drunken [[Rolan]] before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue [[Cal]] and [[Lia]] if they are alive OR say that it is your responsibility to bring them back {{Approval|Minthara|-1}} ''(starts the quest, if you don't have it already)'' |
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| | '''At the [[Reithwin Tollhouse]]''' |
| | * Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Minthara|-1}} |
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| '''[[Gauntlet of Shar]]''' | | '''[[Gauntlet of Shar]]''' |
Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Currently, regardless of their approval rating or relationship status, Minthara greets the player with: [Needs Verification]
- "You wish to consult me?"
If spoken to by someone other than the player character:
- "I do not have time for idle chatter."
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
In captain's quarters and Inquisitor's chambers:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Ask Inquisitor W'wargaz how he knows so much about you. +1
- Ask the Inquisitor W'wargaz what you'll get in return for surrendering the weapon +1, and then:
- Tell him you'll accept gold as a reward. +1
- Playing as a Warlock, ask for treasure of immense power +1
- Playing as a Rogue, ask for anything of immense value +1
- Playing as a Wizard, demand permission to read the valuable spellbooks +1
- Playing as a Githyanki, ask for a promotion from Vlaakith +1
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he makes the same with the hyena. +1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) +1
- OR Convince the drider not to attack you, if you killed the convoy before summoning him, using Deception OR Intimidation. +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul +1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern. +1 (Taking this course immediately starts the fight with remaining Harpers).
▶Note: Works, too, if you managed to pick the lantern up during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with Kar'niss the drider and deceive it into giving you the lantern +1
- Then use Deception again, and convince the drider to walk away into the shadows +1
- OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers +1
- Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information +1
- OR, playing as a Drow, snap on it and call it abomination +1
When dealing with He Who Was:
- Speaking to He Who Was, say you doubt that he is here for the goodness of his heart +1
- Order Madeline to hurt herself as Ben and Marc did +1 (Evil Cleric will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry +1 (either option)
- Finally succeed a Persuasion roll to keep her going +1
Elsewhere:
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, refuse to drink spiked wine +1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy +1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself +1 (either option)
- OR Talk to him and say that his mission ends here +1
- OR Choose a dialogue option to attack him +1
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +5
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her +1
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
- Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior +1 (available after the kidnap attempt AND if you haven't threatened her)
Talking to Councellor Florrick:
- Ask whether the Flaming Fist are just going to stay around +1
- If Wyll is in the party, tell Florrick it's your business what had happened to him +1
- OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong +1
Talking to His Majesty via Speak with Animals:
- Say you only wanted to admire him close +1, and then indeed choose to quietly admire him +1
- OR, Playing as a Ranger, say you do not seek his territory +1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others +1 (use basic line or unique for Barbarian, Fighter, Monk or Paladin (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive +1
- OR Say she did the right mess of things. +1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Tell her to stop whining +1
- OR, Playing as a Half-Orc, tell her to use her anger. +1
- Ask her about others, and then say that it was a cowardly move +1
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time +1
- OR That danger is your life +1
- OR That you don't complain constantly +1
- OR, Playing as a Bard, a Fighter, a Druid, a Ranger, or a Rogue, use a class-based line +1
- OR, Playing as a Drow, a Deep Gnome or a Duergar, say that only the strong survive +1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
- Promise you will find them +1
- OR Say you imagine the cultists are torturing them right now +1
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Speaking with Bex and Danis:
- Before trying to saving captured refugees:
- Promise Bex to find Danis, using any of two basic options or Paladin or Cleric lines +1 (starts the quest, if you don't have it already)
- OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him +1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise +1
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you +1
- When Bex asks why you helped, answer that you did it because they were in trouble +1 (a Cleric character will have a unique line)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- Tell him that his siblings are better off dead than in cult's hands +1
- OR Tell him to stop whining and do something about it +1
- OR, Playing as a Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- Tell Rolan that you wanted to save everyone, but couldn't +1
- Garble their names and say you don't know them +1
- If both siblings survived:
- After they thank you, ask Rolan whether he has something to add +1
- OR Ask who is going to pay you +1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
- Say that he was observant for it's what she really is. +1
- Tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception, Intimidation or Persuasion +1 (either option, requiring a DC 14 roll)
Talking to the Strange Ox via Speak with Animals:
- Promise to keep its secret. +1
- OR Tell the ox that it takes worse than a bit of gore to turn your gullet. +1
Elsewhere in the inn:
Reithwin Town
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return +1
In the House of Healing
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- Then persuade Malus Thorm to operate on himself. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
- OR Choose to attack him at any stage of the dialogue +1
In the Reithwin Tollhouse
- Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. +1 (starts a fight with the tollmaster and her minions)
- OR Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
At The Waning Moon
- Refuse to drink with Thisobald Thorm. +1
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain Thisobald Thorm with your stories (through Performance roll), up to two times +1 (each time) .
▶ Note: If any of Performance rolls failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
- OR Choose to attack the creature (through the dialogue options) +1
- OR, After the second tankard, refuse to tell him more stories +1 (makes Thisobald and his zombie patrons hostile)
Gauntlet of Shar
In the Shadowfell:
- Encourage Shadowheart to kill the Nightsong. +1
- Choose to fight Shadowheart when confronting the Nightsong. +1
- Tell Dame Aylin that you will grant her death. +1
Mind Flayer Colony
Moonrise Towers
▶ Note: This option requires DC 21 Intimidation check and any of subsequent DC 30 checks first
- When talking to Minthara after killing Ketheric Thorm:
- Say that it suits her. +1
- Tell her that together you make a good team. +10
- Tell her you can hardly wait to reshape the world +5
- Propose to take Orin's place to lead the cult of Absolute +5
- Tell her "I'm with you" when she proposes claiming the Netherstones. +5
- When Minthara asks about the one thing that needs explaining:
- Say that you attacked the Grove to impress her. +3
- Tell her you want to learn more about the tadpole. +10
- Tell her you wanted revenge. +10
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, tell her Ketheric gave you the welcome you felt you deserved. +1
- Promise she will have her revenge on Orin. +5
- When talking to Jaheira after killing Ketheric Thorm, say that she seems to enjoy herself, then tell you're having the time of your life, too +1
Camp/Conversation
- When discussing her serving the Absolute tell her that losing free will and be forced to kill is horrible. +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness. +1
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- Let her in exchange to see her thoughts as well. +3
- Tell her you're flattered or that she is rather special, too +3
- If you imagine her as a Lover +10
- OR If you imagine her as any of the others, except for monster, you can follow up with 'I want you too.' +10
- As the Dark Urge, when you confess your yearn to kill:
- When she asks why you confide in her, answer that you trust her. +5
- When she tells you she fear your bloodlust controls you, answer that you enjoy killing, but can control myself. +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +1 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +1
- Playing as a Cleric or a Monk, suggest to find the nearest temple +1
- Playing as a Ranger, suggest to track her mother down +1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another +1 point
- Be rude to the girl:
- Ask where did she last see her, then say her mother is probably dead. +1
- Tell Yenna to get lost. +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. +1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it +1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
- OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. +1
Elsewhere in Rivington:
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
- Promise to protect her from Orin. +5
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (The option works regardless you wake it first or not)
- OR, Playing as a Barbarian, yell "WAKE UP, SQUIDFACE!" +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause +1
Near and inside the Requisitioned Barn:
- Tell Manip Nestor you'll take a donation. +1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing +1
- OR, Playing as a Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from +1
Circus of the Last Days
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- OR, If successful and playing as a Bard, try to distract Akabi, asking him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: 'Picking off siblings' +2, OR 'Ulaver wine' +1
- Second question: 'Me' +2, OR 'Gods' +2, OR 'Nobody' +1
- Third question: 'Let herself be captured' +2
▶ Note:You must have an approval of at least 50 to take the test with Minthara.
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat". +1 (either option)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself +1
- Then insist on your choice and cheer them +1 (including herself and unique line for Jaheira)
- OR Choose to cross your arms and glare +1
- OR Just answer "No." +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- Then say that Dribbles is probably dead now +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
At the Sword Coast Couriers:
Open Hand Temple
In the Angleiron's Cellar:
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort. +1
- OR Refuse, saying that his plan is too messy and you're out. +1
Wyrm's Crossing
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- Accept OR refuse to deliver the gnome leader's head to Manip Falcäo Manip Falcäo +1 (either)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- OR, If failed to convince, attack her +1
When you spot Fist Reynash trying to open a chest:
- Find out that he needs gold, and then:
- Tell him to get a grip +1
- OR Intimidate OR blackmail him into giving you his stash +1 (either option)
- OR Fail the Intimidation check to make him surrender his stash +1 (makes him hostile)
- OR Attack Reynash straightaway +1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Then ask whether it is Fists' job to catch criminals +1
- OR Ask a reward for turning Reynash in +1
- OR Leave barracks (or let him escort you out) +1
- Attack Bakshi straightaway or after speaking with him +1
At the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place +1
- OR Reply that you don't remember a thing, but the plan sounds brilliant +1
- Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" +1 (either option)
- Refuse to make an alliance with him and confirm your decision +1
- OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share +1
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
Lower City:
- Tell Silfy she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette. +1
- Tell Luan she's not a good salesperson when she tries to sell you a copy of Baldur's Mouth Gazette +1, then tell her to stand up straight and project her voice +1.
In Cazador's Dungeon:
- Tell Sebastian you have no intention of freeing the spawn. +1
At the House of Grief:
- Tell Arves you've come to collect interest on his debt. +1
- Kill Viconia after interrogating her, if previously she had been knocked out in the battle. +1
At the Chromatic Scale:
At the Devil's Fee:
- When first speaking with Helsik, persuade her to give you a free sample. +1
- Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. +1
At the Sorcerous Sundries:
Camp/Conversation
- Let her use the Astral-Touched Tadpole. +5
- Agree with her on that refugees should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Tell Scratch he's back where he belongs after he returns back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin:
- Tell her that fight isn't over yet OR that she's one of few people who dared to face a Chosen of Bhaal. +3
- Observe that she sounds disheartened. +1
- Tell her she is nothing like Orin OR that she and Orin could have been sisters. +5
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers -1
- After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family -2
- Agree to help Arabella find her parents.
When dealing with He Who Was:
- After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough -1
- OR Say her willing to hurt herself was enough -1
- OR Accuse her of cowardice, using basic or unique Barbarian, Bard, Monk lines -1
- OR Say that it wasn't her fault, using basic or unique Bard, Good Cleric or Monk lines -1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- OR Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers -5 (This option is available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Speak to Isobel and say that she is coming with you -5
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face -5
- Playing as The Dark Urge:
- Obey your Urge and tell Isobel you crave to kill her -5 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via Speak with Animals:
- Hiss back at him, say that he is in your territory, and order to get out -1
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing -1 (use basic line or unique for Cleric or Oathbreaker Paladin)
Elsewhere in the inn:
- Talking to Alfira, ask her about others, and then say that running was right call -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
- Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand roll or not helping her at all -1
- Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue Cal and Lia if they are alive OR say that it is your responsibility to bring them back -1 (starts the quest, if you don't have it already)
At the Reithwin Tollhouse
Gauntlet of Shar
- Lick the suspicious spider carcass.
Moonrise Towers
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Camp/Conversation
- After confessing your urge to kill as the Dark Urge, tell her that you fear that you're similar to a qu'lith quarthan. -1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Circus of the Last Days:
- Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
Watching Dribbles's show:
- Playing as a Bard, interrupt him with your own pun -1
- Volunteer Minthara to the stage as an assistant to Dribbles -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Spin the wheel again and try to distract the djinni, letting out a loud fart -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
When passing Zethino's trial, choose answers:
- First question: 'Pet spiders' OR 'Time with her family' -1 (either option)
- Second question: 'Drizzt Do'Urden' -1
- Third question: 'Raiding the grove', OR 'Deny Lolth', OR 'Fall for me' -1 (either option)
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. -1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade -1
Elsewhere in Rivington:
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin options. -1
- Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing -1
- Playing as a Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. -1
- Near Requisitioned Barn, donate some gold to Manip Nestor. -1
- In the Open Hand Temple, talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan -1
- OR, Playing as a Monk, say that offering alms to those in need is a sign of noble soul -1
- Tell Tara to stop eating pigeons. -1
- Try and help the Dying Stone Lord Thug -1
- OR, Playing as a Druid, apply a natural salve to his wound -1
▶ Note: These options are available only if Orin is not impersonating the Thug
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children -1
In the Angleiron's Cellar:
Wyrm's Crossing
- At the entrance gate, consent to be arrested by the Steel Watcher -1
- When trying to hire both Sorn Orlith and Nym Orlith:
- Choose to proceed with one of the twins when Minthara declines their offer -2 (if you're partnered with her)
- Choose to proceed with one of the twins when any other partner declines their offer -1 (if you're partnered with any other companion)
- Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! -1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry -1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." -1
Lower City
Stormshore Tabernacle
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
Cazador's Dungeon
- Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. -1
House of Hope
Lower City Sewers
Camp/Conversation
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour